| 1 | |
| 2 | |
| 3 | == Early Releases == |
| 4 | |
| 5 | A0.05 (November 16, 1999) |
| 6 | * The project has been renamed into Odin and is now Open Source. |
| 7 | * The team made massiv changed on the basic technique and also implemented lots of new APIs. |
| 8 | |
| 9 | A0.04 (September 18, 1998) |
| 10 | * Some files of A0.03 were from older version. |
| 11 | |
| 12 | A0.03 (September 16, 1998) |
| 13 | * Converting on-the-fly. The program is converted automatically while loading. Fixes for bitmap-colors, Borland EXE were removed aswell as the EAs for versiondetection (it is within the EXE or DLL). Significant extensions of * DirectDraw (Quake II runs w/o Voodoo 3D-board in fullscreen now). Error SYS2070/0127 fixed. |
| 14 | |
| 15 | A0.02 (April 14, 1998) |
| 16 | * Quake II Multiplayer. Dependancies of pmwsock/rtmidi removed. Console support. Some bugfixing and new APIs. |
| 17 | |
| 18 | A0.01 (March 9, 1998) |
| 19 | * Initial version. |