Opened 11 years ago
Closed 7 years ago
#20 closed enhancement (wontfix)
Develop AE editor user interface
Reported by: | Gregg Young | Owned by: | |
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Priority: | minor | Milestone: | Release_1.1 |
Component: | Configuration | Version: | PreRelease_1.0 |
Keywords: | Cc: |
Description
Change History (9)
comment:1 by , 9 years ago
Summary: | Develop Tedit user interface → Develop AE editor user interface |
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comment:2 by , 9 years ago
Component: | eFTE core → Configuration |
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comment:3 by , 9 years ago
Milestone: | → Release_1.0 |
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Owner: | set to |
Status: | new → assigned |
comment:4 by , 9 years ago
Milestone: | Release_1.0 → Release_1.1 |
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comment:5 by , 9 years ago
Version: | → PreRelease_1.0 |
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comment:6 by , 7 years ago
Owner: | removed |
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comment:7 by , 7 years ago
AE UI is pretty simple except maybe the chord thing, but if it brings up the pop-up menu it could probably be used to do other stuff, so we can have a look. However, what is the idea behind this one? Syntax highlighting with no menus, or key bindings to access half the features? Why? Honest question -- I am open to developing alternate UIs (which poses its own challenges), but this is a subset of the existing one anyway :)
comment:8 by , 7 years ago
The idea is to make this the default configuration eventually built into the exes. Then perhaps using it as a replacement for e (ae) in ArcaOS. To do this we need to add support for changing fonts and colors the OS2 way in addition to the cord issue.
comment:9 by , 7 years ago
Resolution: | → wontfix |
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Status: | assigned → closed |
For this to be of value the ability to change fonts. Changing fonts isn't practical without a major rewrite (replacement of the core editor window). At this point I am closing this won't fix.
UI_E will need cord copy and paste implemented