Changeset 741
- Timestamp:
- Apr 14, 2016, 10:56:42 PM (9 years ago)
- File:
-
- 1 edited
Legend:
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- Added
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TabularUnified spec/trunk/SPECS/SDL.spec ¶
r740 r741 1 1 %define svn_url http://svn.netlabs.org/repos/ports/libsdl/trunk 2 %define svn_rev 1395 3 4 Summary: Simple DirectMedia Layer 5 Name: sdl 2 %define svn_rev 1537 3 4 Name: SDL 6 5 Version: 1.2.15 7 Release: 1%{?dist} 8 Source: %{name}-%{version}%{?svn_rev:-r%{svn_rev}}.zip 9 #Source: https://www.libsdl.org/release/%{name}-%{version}.zip 10 Patch0: SDL-os2.patch 11 URL: http://www.libsdl.org/ 12 License: LGPL 13 Group: System Environment/Libraries 14 BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot 15 Prefix: %{_prefix} 16 #%ifos os2 17 Provides: sdl12.dll 18 BuildRequires: os2tk45-libs os2tk45-headers nasm 6 Release: 3%{?dist} 7 Summary: A cross-platform multimedia library 8 Group: System Environment/Libraries 9 URL: http://www.libsdl.org/ 10 # The license of the file src/video/fbcon/riva_mmio.h is bad, but the contents 11 # of the file has been relicensed to MIT in 2008 by Nvidia for the 12 # xf86_video-nv driver, therefore it can be considered ok. 13 License: LGPLv2+ 14 # Source: http://www.libsdl.org/release/%%{name}-%%{version}.tar.gz 15 # To create the repackaged archive use ./repackage.sh %%{version} 16 Source0: %{name}-%{version}%{?svn_rev:-r%{svn_rev}}.zip 17 Patch0: SDL-os2-2.patch 18 # Rejected by upstream as sdl1155, rh480065 19 #Patch0: SDL-1.2.10-GrabNotViewable.patch 20 # Proposed to upstream as sdl1680, rh891973 21 #Patch1: SDL-1.2.15-x11-Bypass-SetGammaRamp-when-changing-gamma.patch 22 # Proposded to upstream as sdl1769 23 #Patch2: SDL-1.2.15-const_XData32.patch 24 # sdl-config(1) manual from Debian, rh948864 25 #Patch3: SDL-1.2.15-add_sdl_config_man.patch 26 # Upstream fix for sdl1486, rh990677 27 #Patch4: SDL-1.2.15-ignore_insane_joystick_axis.patch 28 # Do not use backing store by default, sdl2383, rh1073057, rejected by 29 # upstream 30 #Patch5: SDL-1.2.15-no-default-backing-store.patch 31 # Fix processing keyboard events if SDL_EnableUNICODE() is enabled, sdl2325, 32 # rh1126136, in upstream after 1.2.15 33 #Patch6: SDL-1.2.15-SDL_EnableUNICODE_drops_keyboard_events.patch 34 35 #BuildRequires: alsa-lib-devel 36 #%if %{with arts} 37 #BuildRequires: arts-devel 19 38 #%endif 20 21 %define __defattr %defattr(-,root,root) 22 %define __soext dll 39 #BuildRequires: audiofile-devel 40 BuildRequires: coreutils 41 #%if %{with esound} 42 #BuildRequires: esound-devel 43 #%endif 44 BuildRequires: gcc 45 BuildRequires: libc-devel 46 #BuildRequires: mesa-libGL-devel 47 #BuildRequires: mesa-libGLU-devel 48 #BuildRequires: libXext-devel 49 #BuildRequires: libX11-devel 50 #BuildRequires: libXrandr-devel 51 #BuildRequires: libXrender-devel 52 BuildRequires: make 53 #%if %{with nas} 54 #BuildRequires: nas-devel 55 #%endif 56 #%ifarch %{ix86} 57 BuildRequires: nasm 58 #%endif 59 #BuildRequires: pulseaudio-libs-devel 60 #%if %{with esound} 61 #BuildRequires: sed 62 #%endif 63 # Autotools 64 BuildRequires: automake 65 BuildRequires: autoconf 66 BuildRequires: libtool 23 67 24 68 %description 25 This is the Simple DirectMedia Layer, a generic API that provides low 26 level access to audio, keyboard, mouse, and display framebuffer across 27 multiple platforms. 28 29 %package devel 30 Summary: Libraries, includes and more to develop SDL applications. 31 Group: Development/Libraries 32 Requires: %{name} = %{version}-%{release} 69 Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed 70 to provide fast access to the graphics frame buffer and audio device. 71 72 %package devel 73 Summary: Files needed to develop Simple DirectMedia Layer applications 74 Group: Development/Libraries 75 Requires: %{name} = %{version}-%{release} 76 #Requires: alsa-lib-devel 77 #Requires: mesa-libGL-devel 78 #Requires: mesa-libGLU-devel 79 #Requires: libX11-devel 80 #Requires: libXext-devel 81 #Requires: libXrandr-devel 82 #Requires: libXrender-devel 33 83 34 84 %description devel 35 This is the Simple DirectMedia Layer, a generic API that provides low 36 level access to audio, keyboard, mouse, and display framebuffer across 37 multiple platforms. 38 39 This is the libraries, include files and other resources you can use 40 to develop SDL applications. 85 Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed 86 to provide fast access to the graphics frame buffer and audio device. This 87 package provides the libraries, include files, and other resources needed for 88 developing SDL applications. 89 90 #%package static 91 #Summary: Files needed to develop static Simple DirectMedia Layer applications 92 #Group: Development/Libraries 93 #Requires: SDL-devel = %{version}-%{release} 94 95 #%description static 96 #Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed 97 #to provide fast access to the graphics frame buffer and audio device. This 98 #package provides the static libraries needed for developing static SDL 99 #applications. 41 100 42 101 %debug_package … … 64 123 LDFLAGS="-Zomf -Zhigh-mem -g -lmmpm2" 65 124 66 ./configure \ 67 --prefix=%{prefix} \ 68 --enable-audio \ 125 %configure \ 126 --enable-audio \ 69 127 --enable-video \ 70 128 --enable-events \ … … 95 153 96 154 # create forwarder 97 echo "LIBRARY SDL12" >%{buildroot}%{_libdir}/sdl12.def 98 echo "DESCRIPTION '@#libsdl org:1.2.15#@##1## 2016-03-15 dtp::::::@@Simple DirectMedia Layer (alternative port) forwarder'" >>%{buildroot}%{_libdir}/sdl12.def 99 echo "DATA MULTIPLE NONSHARED" >>%{buildroot}%{_libdir}/sdl12.def 100 echo "EXPORTS" >>%{buildroot}%{_libdir}/sdl12.def 101 echo SDL_InitSubSystem @1 >>%{buildroot}%{_libdir}/sdl12.def 102 echo SDL_Init @2 >>%{buildroot}%{_libdir}/sdl12.def 103 echo SDL_QuitSubSystem @3 >>%{buildroot}%{_libdir}/sdl12.def 104 echo SDL_WasInit @4 >>%{buildroot}%{_libdir}/sdl12.def 105 echo SDL_Quit @5 >>%{buildroot}%{_libdir}/sdl12.def 106 echo SDL_Linked_Version @6 >>%{buildroot}%{_libdir}/sdl12.def 107 echo SDL_SetError @7 >>%{buildroot}%{_libdir}/sdl12.def 108 echo SDL_GetError @8 >>%{buildroot}%{_libdir}/sdl12.def 109 echo SDL_ClearError @9 >>%{buildroot}%{_libdir}/sdl12.def 110 echo SDL_Error @10 >>%{buildroot}%{_libdir}/sdl12.def 111 echo SDL_revcpy @11 >>%{buildroot}%{_libdir}/sdl12.def 112 echo SDL_strtoul @12 >>%{buildroot}%{_libdir}/sdl12.def 113 echo SDL_strtoull @13 >>%{buildroot}%{_libdir}/sdl12.def 114 echo SDL_strncasecmp @14 >>%{buildroot}%{_libdir}/sdl12.def 115 echo SDL_ConvertAudio @15 >>%{buildroot}%{_libdir}/sdl12.def 116 echo SDL_BuildAudioCVT @16 >>%{buildroot}%{_libdir}/sdl12.def 117 echo SDL_MixAudio @17 >>%{buildroot}%{_libdir}/sdl12.def 118 echo SDL_LoadWAV_RW @18 >>%{buildroot}%{_libdir}/sdl12.def 119 echo SDL_FreeWAV @19 >>%{buildroot}%{_libdir}/sdl12.def 120 echo SDL_OpenAudio @20 >>%{buildroot}%{_libdir}/sdl12.def 121 echo SDL_AudioQuit @21 >>%{buildroot}%{_libdir}/sdl12.def 122 echo SDL_AudioInit @22 >>%{buildroot}%{_libdir}/sdl12.def 123 echo SDL_CloseAudio @23 >>%{buildroot}%{_libdir}/sdl12.def 124 echo SDL_AudioDriverName @24 >>%{buildroot}%{_libdir}/sdl12.def 125 echo SDL_GetAudioStatus @25 >>%{buildroot}%{_libdir}/sdl12.def 126 echo SDL_PauseAudio @26 >>%{buildroot}%{_libdir}/sdl12.def 127 echo SDL_LockAudio @27 >>%{buildroot}%{_libdir}/sdl12.def 128 echo SDL_UnlockAudio @28 >>%{buildroot}%{_libdir}/sdl12.def 129 echo SDL_HasRDTSC @29 >>%{buildroot}%{_libdir}/sdl12.def 130 echo SDL_HasMMX @30 >>%{buildroot}%{_libdir}/sdl12.def 131 echo SDL_HasMMXExt @31 >>%{buildroot}%{_libdir}/sdl12.def 132 echo SDL_Has3DNow @32 >>%{buildroot}%{_libdir}/sdl12.def 133 echo SDL_Has3DNowExt @33 >>%{buildroot}%{_libdir}/sdl12.def 134 echo SDL_HasSSE @34 >>%{buildroot}%{_libdir}/sdl12.def 135 echo SDL_HasSSE2 @35 >>%{buildroot}%{_libdir}/sdl12.def 136 echo SDL_HasAltiVec @36 >>%{buildroot}%{_libdir}/sdl12.def 137 echo SDL_GetAppState @37 >>%{buildroot}%{_libdir}/sdl12.def 138 echo SDL_PeepEvents @38 >>%{buildroot}%{_libdir}/sdl12.def 139 echo SDL_PumpEvents @39 >>%{buildroot}%{_libdir}/sdl12.def 140 echo SDL_PollEvent @40 >>%{buildroot}%{_libdir}/sdl12.def 141 echo SDL_WaitEvent @41 >>%{buildroot}%{_libdir}/sdl12.def 142 echo SDL_PushEvent @42 >>%{buildroot}%{_libdir}/sdl12.def 143 echo SDL_SetEventFilter @43 >>%{buildroot}%{_libdir}/sdl12.def 144 echo SDL_GetEventFilter @44 >>%{buildroot}%{_libdir}/sdl12.def 145 echo SDL_EventState @45 >>%{buildroot}%{_libdir}/sdl12.def 146 echo SDL_EnableUNICODE @46 >>%{buildroot}%{_libdir}/sdl12.def 147 echo SDL_GetKeyState @47 >>%{buildroot}%{_libdir}/sdl12.def 148 echo SDL_GetModState @48 >>%{buildroot}%{_libdir}/sdl12.def 149 echo SDL_SetModState @49 >>%{buildroot}%{_libdir}/sdl12.def 150 echo SDL_GetKeyName @50 >>%{buildroot}%{_libdir}/sdl12.def 151 echo SDL_EnableKeyRepeat @51 >>%{buildroot}%{_libdir}/sdl12.def 152 echo SDL_GetKeyRepeat @52 >>%{buildroot}%{_libdir}/sdl12.def 153 echo SDL_GetMouseState @53 >>%{buildroot}%{_libdir}/sdl12.def 154 echo SDL_GetRelativeMouseState @54 >>%{buildroot}%{_libdir}/sdl12.def 155 echo SDL_RWFromFile @55 >>%{buildroot}%{_libdir}/sdl12.def 156 echo SDL_RWFromFP @56 >>%{buildroot}%{_libdir}/sdl12.def 157 echo SDL_RWFromMem @57 >>%{buildroot}%{_libdir}/sdl12.def 158 echo SDL_RWFromConstMem @58 >>%{buildroot}%{_libdir}/sdl12.def 159 echo SDL_AllocRW @59 >>%{buildroot}%{_libdir}/sdl12.def 160 echo SDL_FreeRW @60 >>%{buildroot}%{_libdir}/sdl12.def 161 echo SDL_ReadLE16 @61 >>%{buildroot}%{_libdir}/sdl12.def 162 echo SDL_ReadBE16 @62 >>%{buildroot}%{_libdir}/sdl12.def 163 echo SDL_ReadLE32 @63 >>%{buildroot}%{_libdir}/sdl12.def 164 echo SDL_ReadBE32 @64 >>%{buildroot}%{_libdir}/sdl12.def 165 echo SDL_ReadLE64 @65 >>%{buildroot}%{_libdir}/sdl12.def 166 echo SDL_ReadBE64 @66 >>%{buildroot}%{_libdir}/sdl12.def 167 echo SDL_WriteLE16 @67 >>%{buildroot}%{_libdir}/sdl12.def 168 echo SDL_WriteBE16 @68 >>%{buildroot}%{_libdir}/sdl12.def 169 echo SDL_WriteLE32 @69 >>%{buildroot}%{_libdir}/sdl12.def 170 echo SDL_WriteBE32 @70 >>%{buildroot}%{_libdir}/sdl12.def 171 echo SDL_WriteLE64 @71 >>%{buildroot}%{_libdir}/sdl12.def 172 echo SDL_WriteBE64 @72 >>%{buildroot}%{_libdir}/sdl12.def 173 echo SDL_NumJoysticks @73 >>%{buildroot}%{_libdir}/sdl12.def 174 echo SDL_JoystickName @74 >>%{buildroot}%{_libdir}/sdl12.def 175 echo SDL_JoystickOpen @75 >>%{buildroot}%{_libdir}/sdl12.def 176 echo SDL_JoystickOpened @76 >>%{buildroot}%{_libdir}/sdl12.def 177 echo SDL_JoystickIndex @77 >>%{buildroot}%{_libdir}/sdl12.def 178 echo SDL_JoystickNumAxes @78 >>%{buildroot}%{_libdir}/sdl12.def 179 echo SDL_JoystickNumHats @79 >>%{buildroot}%{_libdir}/sdl12.def 180 echo SDL_JoystickNumBalls @80 >>%{buildroot}%{_libdir}/sdl12.def 181 echo SDL_JoystickNumButtons @81 >>%{buildroot}%{_libdir}/sdl12.def 182 echo SDL_JoystickGetAxis @82 >>%{buildroot}%{_libdir}/sdl12.def 183 echo SDL_JoystickGetHat @83 >>%{buildroot}%{_libdir}/sdl12.def 184 echo SDL_JoystickGetBall @84 >>%{buildroot}%{_libdir}/sdl12.def 185 echo SDL_JoystickGetButton @85 >>%{buildroot}%{_libdir}/sdl12.def 186 echo SDL_JoystickClose @86 >>%{buildroot}%{_libdir}/sdl12.def 187 echo SDL_JoystickUpdate @87 >>%{buildroot}%{_libdir}/sdl12.def 188 echo SDL_JoystickEventState @88 >>%{buildroot}%{_libdir}/sdl12.def 189 echo SDL_LoadObject @89 >>%{buildroot}%{_libdir}/sdl12.def 190 echo SDL_LoadFunction @90 >>%{buildroot}%{_libdir}/sdl12.def 191 echo SDL_UnloadObject @91 >>%{buildroot}%{_libdir}/sdl12.def 192 echo SDL_CreateThread @92 >>%{buildroot}%{_libdir}/sdl12.def 193 echo SDL_WaitThread @93 >>%{buildroot}%{_libdir}/sdl12.def 194 echo SDL_GetThreadID @94 >>%{buildroot}%{_libdir}/sdl12.def 195 echo SDL_KillThread @95 >>%{buildroot}%{_libdir}/sdl12.def 196 echo SDL_CreateMutex @96 >>%{buildroot}%{_libdir}/sdl12.def 197 echo SDL_DestroyMutex @97 >>%{buildroot}%{_libdir}/sdl12.def 198 echo SDL_mutexP @98 >>%{buildroot}%{_libdir}/sdl12.def 199 echo SDL_mutexV @99 >>%{buildroot}%{_libdir}/sdl12.def 200 echo SDL_CreateSemaphore @100 >>%{buildroot}%{_libdir}/sdl12.def 201 echo SDL_DestroySemaphore @101 >>%{buildroot}%{_libdir}/sdl12.def 202 echo SDL_SemWaitTimeout @102 >>%{buildroot}%{_libdir}/sdl12.def 203 echo SDL_SemTryWait @103 >>%{buildroot}%{_libdir}/sdl12.def 204 echo SDL_SemWait @104 >>%{buildroot}%{_libdir}/sdl12.def 205 echo SDL_SemValue @105 >>%{buildroot}%{_libdir}/sdl12.def 206 echo SDL_SemPost @106 >>%{buildroot}%{_libdir}/sdl12.def 207 echo SDL_ThreadID @107 >>%{buildroot}%{_libdir}/sdl12.def 208 echo SDL_CreateCond @108 >>%{buildroot}%{_libdir}/sdl12.def 209 echo SDL_DestroyCond @109 >>%{buildroot}%{_libdir}/sdl12.def 210 echo SDL_CondSignal @110 >>%{buildroot}%{_libdir}/sdl12.def 211 echo SDL_CondBroadcast @111 >>%{buildroot}%{_libdir}/sdl12.def 212 echo SDL_CondWaitTimeout @112 >>%{buildroot}%{_libdir}/sdl12.def 213 echo SDL_CondWait @113 >>%{buildroot}%{_libdir}/sdl12.def 214 echo SDL_AddTimer @114 >>%{buildroot}%{_libdir}/sdl12.def 215 echo SDL_RemoveTimer @115 >>%{buildroot}%{_libdir}/sdl12.def 216 echo SDL_SetTimer @116 >>%{buildroot}%{_libdir}/sdl12.def 217 echo SDL_GetTicks @117 >>%{buildroot}%{_libdir}/sdl12.def 218 echo SDL_Delay @118 >>%{buildroot}%{_libdir}/sdl12.def 219 echo SDL_LoadBMP_RW @119 >>%{buildroot}%{_libdir}/sdl12.def 220 echo SDL_SaveBMP_RW @120 >>%{buildroot}%{_libdir}/sdl12.def 221 echo SDL_CreateCursor @121 >>%{buildroot}%{_libdir}/sdl12.def 222 echo SDL_SetCursor @122 >>%{buildroot}%{_libdir}/sdl12.def 223 echo SDL_GetCursor @123 >>%{buildroot}%{_libdir}/sdl12.def 224 echo SDL_FreeCursor @124 >>%{buildroot}%{_libdir}/sdl12.def 225 echo SDL_ShowCursor @125 >>%{buildroot}%{_libdir}/sdl12.def 226 echo SDL_WarpMouse @126 >>%{buildroot}%{_libdir}/sdl12.def 227 echo SDL_SetGamma @127 >>%{buildroot}%{_libdir}/sdl12.def 228 echo SDL_SetGammaRamp @128 >>%{buildroot}%{_libdir}/sdl12.def 229 echo SDL_GetGammaRamp @129 >>%{buildroot}%{_libdir}/sdl12.def 230 echo SDL_MapRGB @130 >>%{buildroot}%{_libdir}/sdl12.def 231 echo SDL_MapRGBA @131 >>%{buildroot}%{_libdir}/sdl12.def 232 echo SDL_GetRGBA @132 >>%{buildroot}%{_libdir}/sdl12.def 233 echo SDL_GetRGB @133 >>%{buildroot}%{_libdir}/sdl12.def 234 echo SDL_SoftStretch @134 >>%{buildroot}%{_libdir}/sdl12.def 235 echo SDL_CreateRGBSurface @135 >>%{buildroot}%{_libdir}/sdl12.def 236 echo SDL_CreateRGBSurfaceFrom @136 >>%{buildroot}%{_libdir}/sdl12.def 237 echo SDL_SetColorKey @137 >>%{buildroot}%{_libdir}/sdl12.def 238 echo SDL_SetAlpha @138 >>%{buildroot}%{_libdir}/sdl12.def 239 echo SDL_SetClipRect @139 >>%{buildroot}%{_libdir}/sdl12.def 240 echo SDL_GetClipRect @140 >>%{buildroot}%{_libdir}/sdl12.def 241 echo SDL_LowerBlit @141 >>%{buildroot}%{_libdir}/sdl12.def 242 echo SDL_UpperBlit @142 >>%{buildroot}%{_libdir}/sdl12.def 243 echo SDL_FillRect @143 >>%{buildroot}%{_libdir}/sdl12.def 244 echo SDL_LockSurface @144 >>%{buildroot}%{_libdir}/sdl12.def 245 echo SDL_UnlockSurface @145 >>%{buildroot}%{_libdir}/sdl12.def 246 echo SDL_ConvertSurface @146 >>%{buildroot}%{_libdir}/sdl12.def 247 echo SDL_FreeSurface @147 >>%{buildroot}%{_libdir}/sdl12.def 248 echo SDL_VideoInit @148 >>%{buildroot}%{_libdir}/sdl12.def 249 echo SDL_VideoDriverName @149 >>%{buildroot}%{_libdir}/sdl12.def 250 echo SDL_GetVideoSurface @150 >>%{buildroot}%{_libdir}/sdl12.def 251 echo SDL_GetVideoInfo @151 >>%{buildroot}%{_libdir}/sdl12.def 252 echo SDL_ListModes @152 >>%{buildroot}%{_libdir}/sdl12.def 253 echo SDL_VideoModeOK @153 >>%{buildroot}%{_libdir}/sdl12.def 254 echo SDL_SetVideoMode @154 >>%{buildroot}%{_libdir}/sdl12.def 255 echo SDL_DisplayFormat @155 >>%{buildroot}%{_libdir}/sdl12.def 256 echo SDL_DisplayFormatAlpha @156 >>%{buildroot}%{_libdir}/sdl12.def 257 echo SDL_UpdateRect @157 >>%{buildroot}%{_libdir}/sdl12.def 258 echo SDL_UpdateRects @158 >>%{buildroot}%{_libdir}/sdl12.def 259 echo SDL_Flip @159 >>%{buildroot}%{_libdir}/sdl12.def 260 echo SDL_SetPalette @160 >>%{buildroot}%{_libdir}/sdl12.def 261 echo SDL_SetColors @161 >>%{buildroot}%{_libdir}/sdl12.def 262 echo SDL_VideoQuit @162 >>%{buildroot}%{_libdir}/sdl12.def 263 echo SDL_GL_LoadLibrary @163 >>%{buildroot}%{_libdir}/sdl12.def 264 echo SDL_GL_GetProcAddress @164 >>%{buildroot}%{_libdir}/sdl12.def 265 echo SDL_GL_SetAttribute @165 >>%{buildroot}%{_libdir}/sdl12.def 266 echo SDL_GL_GetAttribute @166 >>%{buildroot}%{_libdir}/sdl12.def 267 echo SDL_GL_SwapBuffers @167 >>%{buildroot}%{_libdir}/sdl12.def 268 echo SDL_GL_UpdateRects @168 >>%{buildroot}%{_libdir}/sdl12.def 269 echo SDL_GL_Lock @169 >>%{buildroot}%{_libdir}/sdl12.def 270 echo SDL_GL_Unlock @170 >>%{buildroot}%{_libdir}/sdl12.def 271 echo SDL_WM_SetCaption @171 >>%{buildroot}%{_libdir}/sdl12.def 272 echo SDL_WM_GetCaption @172 >>%{buildroot}%{_libdir}/sdl12.def 273 echo SDL_WM_SetIcon @173 >>%{buildroot}%{_libdir}/sdl12.def 274 echo SDL_WM_GrabInput @174 >>%{buildroot}%{_libdir}/sdl12.def 275 echo SDL_WM_IconifyWindow @175 >>%{buildroot}%{_libdir}/sdl12.def 276 echo SDL_WM_ToggleFullScreen @176 >>%{buildroot}%{_libdir}/sdl12.def 277 echo SDL_GetWMInfo @177 >>%{buildroot}%{_libdir}/sdl12.def 278 echo SDL_CreateYUVOverlay @178 >>%{buildroot}%{_libdir}/sdl12.def 279 echo SDL_LockYUVOverlay @179 >>%{buildroot}%{_libdir}/sdl12.def 280 echo SDL_UnlockYUVOverlay @180 >>%{buildroot}%{_libdir}/sdl12.def 281 echo SDL_DisplayYUVOverlay @181 >>%{buildroot}%{_libdir}/sdl12.def 282 echo SDL_FreeYUVOverlay @182 >>%{buildroot}%{_libdir}/sdl12.def 283 echo SDL_CDNumDrives @183 >>%{buildroot}%{_libdir}/sdl12.def 284 echo SDL_CDName @184 >>%{buildroot}%{_libdir}/sdl12.def 285 echo SDL_CDOpen @185 >>%{buildroot}%{_libdir}/sdl12.def 286 echo SDL_CDStatus @186 >>%{buildroot}%{_libdir}/sdl12.def 287 echo SDL_CDPlayTracks @187 >>%{buildroot}%{_libdir}/sdl12.def 288 echo SDL_CDPlay @188 >>%{buildroot}%{_libdir}/sdl12.def 289 echo SDL_CDPause @189 >>%{buildroot}%{_libdir}/sdl12.def 290 echo SDL_CDResume @190 >>%{buildroot}%{_libdir}/sdl12.def 291 echo SDL_CDStop @191 >>%{buildroot}%{_libdir}/sdl12.def 292 echo SDL_CDEject @192 >>%{buildroot}%{_libdir}/sdl12.def 293 echo SDL_CDClose @193 >>%{buildroot}%{_libdir}/sdl12.def 294 gcc -Zomf -Zdll -o %{buildroot}%{_libdir}/SDL12.dll %{buildroot}%{_libdir}/sdl12.def \ 295 -c %{_builddir}/%{?buildsubdir}/src/stdlib/os2/wrap.c -L%{buildroot}%{_libdir} -lSDL_dll 296 rm -rf %{buildroot}%{_libdir}/dummy.* %{buildroot}%{_libdir}/sdl12.def 155 cat << EOF >%{buildroot}%{_libdir}/SDL12.def 156 LIBRARY SDL12 157 DESCRIPTION '@#libsdl org:1.2.15#@##1## 2016-03-16 dtp::::::@@Simple DirectMedia Layer (alternative port) forwarder' 158 DATA MULTIPLE NONSHARED 159 IMPORTS 160 SDL_InitSubSystem=SDL120.SDL_InitSubSystem 161 SDL_Init=SDL120.SDL_Init 162 SDL_QuitSubSystem=SDL120.SDL_QuitSubSystem 163 SDL_WasInit=SDL120.SDL_WasInit 164 SDL_Quit=SDL120.SDL_Quit 165 SDL_Linked_Version=SDL120.SDL_Linked_Version 166 SDL_SetError=SDL120.SDL_SetError 167 SDL_GetError=SDL120.SDL_GetError 168 SDL_ClearError=SDL120.SDL_ClearError 169 SDL_Error=SDL120.SDL_Error 170 ; SDL_revcpy=SDL120.SDL_revcpy 171 ; SDL_strtoul=SDL120.SDL_strtoul 172 ; SDL_strtoull=SDL120.SDL_strtoull 173 ; SDL_strncasecmp=SDL120.SDL_strncasecmp 174 SDL_ConvertAudio=SDL120.SDL_ConvertAudio 175 SDL_BuildAudioCVT=SDL120.SDL_BuildAudioCVT 176 SDL_MixAudio=SDL120.SDL_MixAudio 177 SDL_LoadWAV_RW=SDL120.SDL_LoadWAV_RW 178 SDL_FreeWAV=SDL120.SDL_FreeWAV 179 SDL_OpenAudio=SDL120.SDL_OpenAudio 180 SDL_AudioQuit=SDL120.SDL_AudioQuit 181 SDL_AudioInit=SDL120.SDL_AudioInit 182 SDL_CloseAudio=SDL120.SDL_CloseAudio 183 SDL_AudioDriverName=SDL120.SDL_AudioDriverName 184 SDL_GetAudioStatus=SDL120.SDL_GetAudioStatus 185 SDL_PauseAudio=SDL120.SDL_PauseAudio 186 SDL_LockAudio=SDL120.SDL_LockAudio 187 SDL_UnlockAudio=SDL120.SDL_UnlockAudio 188 SDL_HasRDTSC=SDL120.SDL_HasRDTSC 189 SDL_HasMMX=SDL120.SDL_HasMMX 190 SDL_HasMMXExt=SDL120.SDL_HasMMXExt 191 SDL_Has3DNow=SDL120.SDL_Has3DNow 192 SDL_Has3DNowExt=SDL120.SDL_Has3DNowExt 193 SDL_HasSSE=SDL120.SDL_HasSSE 194 SDL_HasSSE2=SDL120.SDL_HasSSE2 195 SDL_HasAltiVec=SDL120.SDL_HasAltiVec 196 SDL_GetAppState=SDL120.SDL_GetAppState 197 SDL_PeepEvents=SDL120.SDL_PeepEvents 198 SDL_PumpEvents=SDL120.SDL_PumpEvents 199 SDL_PollEvent=SDL120.SDL_PollEvent 200 SDL_WaitEvent=SDL120.SDL_WaitEvent 201 SDL_PushEvent=SDL120.SDL_PushEvent 202 SDL_SetEventFilter=SDL120.SDL_SetEventFilter 203 SDL_GetEventFilter=SDL120.SDL_GetEventFilter 204 SDL_EventState=SDL120.SDL_EventState 205 SDL_EnableUNICODE=SDL120.SDL_EnableUNICODE 206 SDL_GetKeyState=SDL120.SDL_GetKeyState 207 SDL_GetModState=SDL120.SDL_GetModState 208 SDL_SetModState=SDL120.SDL_SetModState 209 SDL_GetKeyName=SDL120.SDL_GetKeyName 210 SDL_EnableKeyRepeat=SDL120.SDL_EnableKeyRepeat 211 SDL_GetKeyRepeat=SDL120.SDL_GetKeyRepeat 212 SDL_GetMouseState=SDL120.SDL_GetMouseState 213 SDL_GetRelativeMouseState=SDL120.SDL_GetRelativeMouseState 214 SDL_RWFromFile=SDL120.SDL_RWFromFile 215 SDL_RWFromFP=SDL120.SDL_RWFromFP 216 SDL_RWFromMem=SDL120.SDL_RWFromMem 217 SDL_RWFromConstMem=SDL120.SDL_RWFromConstMem 218 SDL_AllocRW=SDL120.SDL_AllocRW 219 SDL_FreeRW=SDL120.SDL_FreeRW 220 SDL_ReadLE16=SDL120.SDL_ReadLE16 221 SDL_ReadBE16=SDL120.SDL_ReadBE16 222 SDL_ReadLE32=SDL120.SDL_ReadLE32 223 SDL_ReadBE32=SDL120.SDL_ReadBE32 224 SDL_ReadLE64=SDL120.SDL_ReadLE64 225 SDL_ReadBE64=SDL120.SDL_ReadBE64 226 SDL_WriteLE16=SDL120.SDL_WriteLE16 227 SDL_WriteBE16=SDL120.SDL_WriteBE16 228 SDL_WriteLE32=SDL120.SDL_WriteLE32 229 SDL_WriteBE32=SDL120.SDL_WriteBE32 230 SDL_WriteLE64=SDL120.SDL_WriteLE64 231 SDL_WriteBE64=SDL120.SDL_WriteBE64 232 SDL_NumJoysticks=SDL120.SDL_NumJoysticks 233 SDL_JoystickName=SDL120.SDL_JoystickName 234 SDL_JoystickOpen=SDL120.SDL_JoystickOpen 235 SDL_JoystickOpened=SDL120.SDL_JoystickOpened 236 SDL_JoystickIndex=SDL120.SDL_JoystickIndex 237 SDL_JoystickNumAxes=SDL120.SDL_JoystickNumAxes 238 SDL_JoystickNumHats=SDL120.SDL_JoystickNumHats 239 SDL_JoystickNumBalls=SDL120.SDL_JoystickNumBalls 240 SDL_JoystickNumButtons=SDL120.SDL_JoystickNumButtons 241 SDL_JoystickGetAxis=SDL120.SDL_JoystickGetAxis 242 SDL_JoystickGetHat=SDL120.SDL_JoystickGetHat 243 SDL_JoystickGetBall=SDL120.SDL_JoystickGetBall 244 SDL_JoystickGetButton=SDL120.SDL_JoystickGetButton 245 SDL_JoystickClose=SDL120.SDL_JoystickClose 246 SDL_JoystickUpdate=SDL120.SDL_JoystickUpdate 247 SDL_JoystickEventState=SDL120.SDL_JoystickEventState 248 SDL_LoadObject=SDL120.SDL_LoadObject 249 SDL_LoadFunction=SDL120.SDL_LoadFunction 250 SDL_UnloadObject=SDL120.SDL_UnloadObject 251 SDL_CreateThread=SDL120.SDL_CreateThread 252 SDL_WaitThread=SDL120.SDL_WaitThread 253 SDL_GetThreadID=SDL120.SDL_GetThreadID 254 SDL_KillThread=SDL120.SDL_KillThread 255 SDL_CreateMutex=SDL120.SDL_CreateMutex 256 SDL_DestroyMutex=SDL120.SDL_DestroyMutex 257 SDL_mutexP=SDL120.SDL_mutexP 258 SDL_mutexV=SDL120.SDL_mutexV 259 SDL_CreateSemaphore=SDL120.SDL_CreateSemaphore 260 SDL_DestroySemaphore=SDL120.SDL_DestroySemaphore 261 SDL_SemWaitTimeout=SDL120.SDL_SemWaitTimeout 262 SDL_SemTryWait=SDL120.SDL_SemTryWait 263 SDL_SemWait=SDL120.SDL_SemWait 264 SDL_SemValue=SDL120.SDL_SemValue 265 SDL_SemPost=SDL120.SDL_SemPost 266 SDL_ThreadID=SDL120.SDL_ThreadID 267 SDL_CreateCond=SDL120.SDL_CreateCond 268 SDL_DestroyCond=SDL120.SDL_DestroyCond 269 SDL_CondSignal=SDL120.SDL_CondSignal 270 SDL_CondBroadcast=SDL120.SDL_CondBroadcast 271 SDL_CondWaitTimeout=SDL120.SDL_CondWaitTimeout 272 SDL_CondWait=SDL120.SDL_CondWait 273 SDL_AddTimer=SDL120.SDL_AddTimer 274 SDL_RemoveTimer=SDL120.SDL_RemoveTimer 275 SDL_SetTimer=SDL120.SDL_SetTimer 276 SDL_GetTicks=SDL120.SDL_GetTicks 277 SDL_Delay=SDL120.SDL_Delay 278 SDL_LoadBMP_RW=SDL120.SDL_LoadBMP_RW 279 SDL_SaveBMP_RW=SDL120.SDL_SaveBMP_RW 280 SDL_CreateCursor=SDL120.SDL_CreateCursor 281 SDL_SetCursor=SDL120.SDL_SetCursor 282 SDL_GetCursor=SDL120.SDL_GetCursor 283 SDL_FreeCursor=SDL120.SDL_FreeCursor 284 SDL_ShowCursor=SDL120.SDL_ShowCursor 285 SDL_WarpMouse=SDL120.SDL_WarpMouse 286 SDL_SetGamma=SDL120.SDL_SetGamma 287 SDL_SetGammaRamp=SDL120.SDL_SetGammaRamp 288 SDL_GetGammaRamp=SDL120.SDL_GetGammaRamp 289 SDL_MapRGB=SDL120.SDL_MapRGB 290 SDL_MapRGBA=SDL120.SDL_MapRGBA 291 SDL_GetRGBA=SDL120.SDL_GetRGBA 292 SDL_GetRGB=SDL120.SDL_GetRGB 293 SDL_SoftStretch=SDL120.SDL_SoftStretch 294 SDL_CreateRGBSurface=SDL120.SDL_CreateRGBSurface 295 SDL_CreateRGBSurfaceFrom=SDL120.SDL_CreateRGBSurfaceFrom 296 SDL_SetColorKey=SDL120.SDL_SetColorKey 297 SDL_SetAlpha=SDL120.SDL_SetAlpha 298 SDL_SetClipRect=SDL120.SDL_SetClipRect 299 SDL_GetClipRect=SDL120.SDL_GetClipRect 300 SDL_LowerBlit=SDL120.SDL_LowerBlit 301 SDL_UpperBlit=SDL120.SDL_UpperBlit 302 SDL_FillRect=SDL120.SDL_FillRect 303 SDL_LockSurface=SDL120.SDL_LockSurface 304 SDL_UnlockSurface=SDL120.SDL_UnlockSurface 305 SDL_ConvertSurface=SDL120.SDL_ConvertSurface 306 SDL_FreeSurface=SDL120.SDL_FreeSurface 307 SDL_VideoInit=SDL120.SDL_VideoInit 308 SDL_VideoDriverName=SDL120.SDL_VideoDriverName 309 SDL_GetVideoSurface=SDL120.SDL_GetVideoSurface 310 SDL_GetVideoInfo=SDL120.SDL_GetVideoInfo 311 SDL_ListModes=SDL120.SDL_ListModes 312 SDL_VideoModeOK=SDL120.SDL_VideoModeOK 313 SDL_SetVideoMode=SDL120.SDL_SetVideoMode 314 SDL_DisplayFormat=SDL120.SDL_DisplayFormat 315 SDL_DisplayFormatAlpha=SDL120.SDL_DisplayFormatAlpha 316 SDL_UpdateRect=SDL120.SDL_UpdateRect 317 SDL_UpdateRects=SDL120.SDL_UpdateRects 318 SDL_Flip=SDL120.SDL_Flip 319 SDL_SetPalette=SDL120.SDL_SetPalette 320 SDL_SetColors=SDL120.SDL_SetColors 321 SDL_VideoQuit=SDL120.SDL_VideoQuit 322 SDL_GL_LoadLibrary=SDL120.SDL_GL_LoadLibrary 323 SDL_GL_GetProcAddress=SDL120.SDL_GL_GetProcAddress 324 SDL_GL_SetAttribute=SDL120.SDL_GL_SetAttribute 325 SDL_GL_GetAttribute=SDL120.SDL_GL_GetAttribute 326 SDL_GL_SwapBuffers=SDL120.SDL_GL_SwapBuffers 327 SDL_GL_UpdateRects=SDL120.SDL_GL_UpdateRects 328 SDL_GL_Lock=SDL120.SDL_GL_Lock 329 SDL_GL_Unlock=SDL120.SDL_GL_Unlock 330 SDL_WM_SetCaption=SDL120.SDL_WM_SetCaption 331 SDL_WM_GetCaption=SDL120.SDL_WM_GetCaption 332 SDL_WM_SetIcon=SDL120.SDL_WM_SetIcon 333 SDL_WM_GrabInput=SDL120.SDL_WM_GrabInput 334 SDL_WM_IconifyWindow=SDL120.SDL_WM_IconifyWindow 335 SDL_WM_ToggleFullScreen=SDL120.SDL_WM_ToggleFullScreen 336 SDL_GetWMInfo=SDL120.SDL_GetWMInfo 337 SDL_CreateYUVOverlay=SDL120.SDL_CreateYUVOverlay 338 SDL_LockYUVOverlay=SDL120.SDL_LockYUVOverlay 339 SDL_UnlockYUVOverlay=SDL120.SDL_UnlockYUVOverlay 340 SDL_DisplayYUVOverlay=SDL120.SDL_DisplayYUVOverlay 341 SDL_FreeYUVOverlay=SDL120.SDL_FreeYUVOverlay 342 SDL_CDNumDrives=SDL120.SDL_CDNumDrives 343 SDL_CDName=SDL120.SDL_CDName 344 SDL_CDOpen=SDL120.SDL_CDOpen 345 SDL_CDStatus=SDL120.SDL_CDStatus 346 SDL_CDPlayTracks=SDL120.SDL_CDPlayTracks 347 SDL_CDPlay=SDL120.SDL_CDPlay 348 SDL_CDPause=SDL120.SDL_CDPause 349 SDL_CDResume=SDL120.SDL_CDResume 350 SDL_CDStop=SDL120.SDL_CDStop 351 SDL_CDEject=SDL120.SDL_CDEject 352 SDL_CDClose=SDL120.SDL_CDClose 353 EXPORTS 354 SDL_InitSubSystem @1 355 SDL_Init @2 356 SDL_QuitSubSystem @3 357 SDL_WasInit @4 358 SDL_Quit @5 359 SDL_Linked_Version @6 360 SDL_SetError @7 361 SDL_GetError @8 362 SDL_ClearError @9 363 SDL_Error @10 364 SDL_revcpy @11 365 SDL_strtoul @12 366 SDL_strtoull @13 367 SDL_strncasecmp @14 368 SDL_ConvertAudio @15 369 SDL_BuildAudioCVT @16 370 SDL_MixAudio @17 371 SDL_LoadWAV_RW @18 372 SDL_FreeWAV @19 373 SDL_OpenAudio @20 374 SDL_AudioQuit @21 375 SDL_AudioInit @22 376 SDL_CloseAudio @23 377 SDL_AudioDriverName @24 378 SDL_GetAudioStatus @25 379 SDL_PauseAudio @26 380 SDL_LockAudio @27 381 SDL_UnlockAudio @28 382 SDL_HasRDTSC @29 383 SDL_HasMMX @30 384 SDL_HasMMXExt @31 385 SDL_Has3DNow @32 386 SDL_Has3DNowExt @33 387 SDL_HasSSE @34 388 SDL_HasSSE2 @35 389 SDL_HasAltiVec @36 390 SDL_GetAppState @37 391 SDL_PeepEvents @38 392 SDL_PumpEvents @39 393 SDL_PollEvent @40 394 SDL_WaitEvent @41 395 SDL_PushEvent @42 396 SDL_SetEventFilter @43 397 SDL_GetEventFilter @44 398 SDL_EventState @45 399 SDL_EnableUNICODE @46 400 SDL_GetKeyState @47 401 SDL_GetModState @48 402 SDL_SetModState @49 403 SDL_GetKeyName @50 404 SDL_EnableKeyRepeat @51 405 SDL_GetKeyRepeat @52 406 SDL_GetMouseState @53 407 SDL_GetRelativeMouseState @54 408 SDL_RWFromFile @55 409 SDL_RWFromFP @56 410 SDL_RWFromMem @57 411 SDL_RWFromConstMem @58 412 SDL_AllocRW @59 413 SDL_FreeRW @60 414 SDL_ReadLE16 @61 415 SDL_ReadBE16 @62 416 SDL_ReadLE32 @63 417 SDL_ReadBE32 @64 418 SDL_ReadLE64 @65 419 SDL_ReadBE64 @66 420 SDL_WriteLE16 @67 421 SDL_WriteBE16 @68 422 SDL_WriteLE32 @69 423 SDL_WriteBE32 @70 424 SDL_WriteLE64 @71 425 SDL_WriteBE64 @72 426 SDL_NumJoysticks @73 427 SDL_JoystickName @74 428 SDL_JoystickOpen @75 429 SDL_JoystickOpened @76 430 SDL_JoystickIndex @77 431 SDL_JoystickNumAxes @78 432 SDL_JoystickNumHats @79 433 SDL_JoystickNumBalls @80 434 SDL_JoystickNumButtons @81 435 SDL_JoystickGetAxis @82 436 SDL_JoystickGetHat @83 437 SDL_JoystickGetBall @84 438 SDL_JoystickGetButton @85 439 SDL_JoystickClose @86 440 SDL_JoystickUpdate @87 441 SDL_JoystickEventState @88 442 SDL_LoadObject @89 443 SDL_LoadFunction @90 444 SDL_UnloadObject @91 445 SDL_CreateThread @92 446 SDL_WaitThread @93 447 SDL_GetThreadID @94 448 SDL_KillThread @95 449 SDL_CreateMutex @96 450 SDL_DestroyMutex @97 451 SDL_mutexP @98 452 SDL_mutexV @99 453 SDL_CreateSemaphore @100 454 SDL_DestroySemaphore @101 455 SDL_SemWaitTimeout @102 456 SDL_SemTryWait @103 457 SDL_SemWait @104 458 SDL_SemValue @105 459 SDL_SemPost @106 460 SDL_ThreadID @107 461 SDL_CreateCond @108 462 SDL_DestroyCond @109 463 SDL_CondSignal @110 464 SDL_CondBroadcast @111 465 SDL_CondWaitTimeout @112 466 SDL_CondWait @113 467 SDL_AddTimer @114 468 SDL_RemoveTimer @115 469 SDL_SetTimer @116 470 SDL_GetTicks @117 471 SDL_Delay @118 472 SDL_LoadBMP_RW @119 473 SDL_SaveBMP_RW @120 474 SDL_CreateCursor @121 475 SDL_SetCursor @122 476 SDL_GetCursor @123 477 SDL_FreeCursor @124 478 SDL_ShowCursor @125 479 SDL_WarpMouse @126 480 SDL_SetGamma @127 481 SDL_SetGammaRamp @128 482 SDL_GetGammaRamp @129 483 SDL_MapRGB @130 484 SDL_MapRGBA @131 485 SDL_GetRGBA @132 486 SDL_GetRGB @133 487 SDL_SoftStretch @134 488 SDL_CreateRGBSurface @135 489 SDL_CreateRGBSurfaceFrom @136 490 SDL_SetColorKey @137 491 SDL_SetAlpha @138 492 SDL_SetClipRect @139 493 SDL_GetClipRect @140 494 SDL_LowerBlit @141 495 SDL_UpperBlit @142 496 SDL_FillRect @143 497 SDL_LockSurface @144 498 SDL_UnlockSurface @145 499 SDL_ConvertSurface @146 500 SDL_FreeSurface @147 501 SDL_VideoInit @148 502 SDL_VideoDriverName @149 503 SDL_GetVideoSurface @150 504 SDL_GetVideoInfo @151 505 SDL_ListModes @152 506 SDL_VideoModeOK @153 507 SDL_SetVideoMode @154 508 SDL_DisplayFormat @155 509 SDL_DisplayFormatAlpha @156 510 SDL_UpdateRect @157 511 SDL_UpdateRects @158 512 SDL_Flip @159 513 SDL_SetPalette @160 514 SDL_SetColors @161 515 SDL_VideoQuit @162 516 SDL_GL_LoadLibrary @163 517 SDL_GL_GetProcAddress @164 518 SDL_GL_SetAttribute @165 519 SDL_GL_GetAttribute @166 520 SDL_GL_SwapBuffers @167 521 SDL_GL_UpdateRects @168 522 SDL_GL_Lock @169 523 SDL_GL_Unlock @170 524 SDL_WM_SetCaption @171 525 SDL_WM_GetCaption @172 526 SDL_WM_SetIcon @173 527 SDL_WM_GrabInput @174 528 SDL_WM_IconifyWindow @175 529 SDL_WM_ToggleFullScreen @176 530 SDL_GetWMInfo @177 531 SDL_CreateYUVOverlay @178 532 SDL_LockYUVOverlay @179 533 SDL_UnlockYUVOverlay @180 534 SDL_DisplayYUVOverlay @181 535 SDL_FreeYUVOverlay @182 536 SDL_CDNumDrives @183 537 SDL_CDName @184 538 SDL_CDOpen @185 539 SDL_CDStatus @186 540 SDL_CDPlayTracks @187 541 SDL_CDPlay @188 542 SDL_CDPause @189 543 SDL_CDResume @190 544 SDL_CDStop @191 545 SDL_CDEject @192 546 SDL_CDClose @193 547 EOF 548 gcc -Zomf -c %{_builddir}/%{?buildsubdir}/src/stdlib/os2/wrap.c -o %{buildroot}%{_libdir}/wrap.o 549 gcc -Zomf -Zdll -g -o %{buildroot}%{_libdir}/SDL12.dll %{buildroot}%{_libdir}/SDL12.def \ 550 %{buildroot}%{_libdir}/wrap.o -L%{buildroot}%{_libdir} -lSDL_dll 551 rm -rf %{buildroot}%{_libdir}/wrap.o %{buildroot}%{_libdir}/SDL12.def 297 552 298 553 %clean … … 300 555 301 556 %files 302 %{__defattr}303 557 %doc README-SDL.txt COPYING CREDITS BUGS README.OS2 README-Digi.OS2 sdl.ini 304 558 %{_libdir}/SDL12*.dll 305 559 306 560 %files devel 307 %{__defattr}308 561 %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html 309 562 %doc docs/index.html docs/html … … 318 571 %{_mandir}/man3/* 319 572 573 #%files static 574 #%{_libdir}/lib*.a 575 320 576 %changelog 577 * Thu Apr 14 2016 Valery V.Sedletski <_valerius@mail.ru> - 1.2.15-3 578 - Made the .spec in accordance with Fedora version, renamed to SDL in caps 579 580 * Tue Mar 15 2016 Valery V.Sedletski <_valerius@mail.ru> - 1.2.15-2 581 - Adding the debug info for forwarder/wrapper 582 321 583 * Sat Mar 12 2016 Valery V.Sedletski <_valerius@mail.ru> - 1.2.15-1 322 584 - Initial OS/2 packaging
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