Custom Query (301 matches)
Results (13 - 15 of 301)
Ticket | Resolution | Summary | Owner | Reporter |
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#298 | fixed | QFileSystemModel::directoryLoaded() signal passes a drive root as x: not x:/ | ||
Description |
Hi/2 When connecting directoryLoaded() signal, a drive root is passed to a slot as x: not x:/. Actually, x:/ is passed on Qt for Windows. For example, see the following code snippets. QFileSystemModel* model = new QFileSystemModel; connect(model, SIGNAL(directoryLoaded(QString)), this, SLOT(directoryLoaded(QString))); model->setRootPath(""); QTreeView *treeView = new QTreeView; treeView->setModel(model); treeView->setCurrentIndex(model->index(QDir::currentPath())); And if a current directory is x:/path/to/dir, then slot directoryLoaded() receives a directory in this order.
However, on Windows
I think, Windows is right. Because x: is not a fully-qualified path and it means a current directory of x: drive. |
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#297 | wontfix | icon corruption | ||
Description |
Hi/2. If some icons, maybe 24-bits or 32-bits icons are used, a default icon of a program is corrupted. That is, an icon of a program listed in a folder on WPS is corrupted. I investigated this problem, and found the causes. They were compressions. Compression is done by two steps in linking stage. One is QMAKE_RUN_RC2EXE, the other is QMAKE_EXEPACK. If removing -x2 from QMAKE_RUN_RC2EXE and exepack from CONFIG, the problem has gone. However, without lxlite, the size of .exe and/or .dll is much bigger. So swapping the order of QMAKE_RUN_RC2EXE and exepack is helpful. That is, compress .exe and/or .dll with lxlite, then embed .res to .exe and/or .dll without compression. Although a whole size is a little bigger, but when porting Windows programs, icons will not be corrupted. |
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#296 | fixed | SSL Problem | ||
Description |
It seems all or most Qt apps don't work anymore with SSL sites. The reason is that Qt 4.7 sets SSLv3 as default. And a lot sites changed that due to POODLE. The solution would possible be to have TSLv1 as default. As info: in Qt 4.8+ this is fixed already |