1 | /****************************************************************************
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2 | * Copyright (c) 1998-2008,2009 Free Software Foundation, Inc. *
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3 | * *
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4 | * Permission is hereby granted, free of charge, to any person obtaining a *
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5 | * copy of this software and associated documentation files (the *
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6 | * "Software"), to deal in the Software without restriction, including *
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7 | * without limitation the rights to use, copy, modify, merge, publish, *
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8 | * distribute, distribute with modifications, sublicense, and/or sell *
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9 | * copies of the Software, and to permit persons to whom the Software is *
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10 | * furnished to do so, subject to the following conditions: *
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11 | * *
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12 | * The above copyright notice and this permission notice shall be included *
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13 | * in all copies or substantial portions of the Software. *
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14 | * *
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS *
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16 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
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18 | * IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
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19 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
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20 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR *
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21 | * THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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22 | * *
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23 | * Except as contained in this notice, the name(s) of the above copyright *
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24 | * holders shall not be used in advertising or otherwise to promote the *
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25 | * sale, use or other dealings in this Software without prior written *
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26 | * authorization. *
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27 | ****************************************************************************/
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28 | /*****************************************************************************
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29 | * *
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30 | * B l u e M o o n *
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31 | * ================= *
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32 | * V2.2 *
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33 | * A patience game by T.A.Lister *
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34 | * Integral screen support by Eric S. Raymond *
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35 | * *
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36 | *****************************************************************************/
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37 |
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38 | /*
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39 | * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
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40 | * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
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41 | * just as good.
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42 | *
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43 | * $Id: blue.c,v 1.33 2009/10/24 21:03:35 tom Exp $
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44 | */
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45 |
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46 | #include <test.priv.h>
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47 |
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48 | #include <time.h>
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49 |
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50 | #define NOCARD (-1)
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51 |
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52 | #define ACE 0
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53 | #define KING 12
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54 | #define SUIT_LENGTH 13
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55 |
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56 | #define HEARTS 0
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57 | #define SPADES 1
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58 | #define DIAMONDS 2
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59 | #define CLUBS 3
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60 | #define NSUITS 4
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61 |
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62 | #define GRID_WIDTH 14 /* 13+1 */
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63 | #define GRID_LENGTH 56 /* 4*(13+1) */
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64 | #define PACK_SIZE 52
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65 |
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66 | #define BASEROW 1
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67 | #define PROMPTROW 11
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68 |
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69 | #define RED_ON_WHITE 1
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70 | #define BLACK_ON_WHITE 2
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71 | #define BLUE_ON_WHITE 3
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72 |
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73 | static RETSIGTYPE die(int onsig) GCC_NORETURN;
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74 |
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75 | static int deck_size = PACK_SIZE; /* initial deck */
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76 | static int deck[PACK_SIZE];
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77 |
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78 | static int grid[GRID_LENGTH]; /* card layout grid */
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79 | static int freeptr[4]; /* free card space pointers */
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80 |
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81 | static int deal_number = 0;
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82 |
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83 | static chtype ranks[SUIT_LENGTH][2] =
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84 | {
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85 | {' ', 'A'},
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86 | {' ', '2'},
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87 | {' ', '3'},
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88 | {' ', '4'},
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89 | {' ', '5'},
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90 | {' ', '6'},
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91 | {' ', '7'},
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92 | {' ', '8'},
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93 | {' ', '9'},
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94 | {'1', '0'},
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95 | {' ', 'J'},
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96 | {' ', 'Q'},
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97 | {' ', 'K'}
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98 | };
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99 |
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100 | /* Please note, that this is a bad example.
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101 | Color values should not be or'ed in. This
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102 | only works, because the characters used here
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103 | are plain and have no color attribute themselves. */
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104 | #ifdef COLOR_PAIR
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105 | #define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
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106 | #else
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107 | #define OR_COLORS(value,pair) (value)
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108 | #endif
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109 |
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110 | #define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
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111 |
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112 | static chtype letters[4] =
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113 | {
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114 | OR_COLORS('h', RED_ON_WHITE), /* hearts */
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115 | OR_COLORS('s', BLACK_ON_WHITE), /* spades */
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116 | OR_COLORS('d', RED_ON_WHITE), /* diamonds */
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117 | OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
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118 | };
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119 |
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120 | #if defined(__i386__) && defined(A_ALTCHARSET) && HAVE_TIGETSTR
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121 | static chtype glyphs[] =
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122 | {
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123 | PC_COLORS('\003', RED_ON_WHITE), /* hearts */
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124 | PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
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125 | PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
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126 | PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
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127 | };
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128 | #define USE_CP437 1
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129 | #else
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130 | #define USE_CP437 0
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131 | #endif /* __i386__ */
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132 |
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133 | static chtype *suits = letters; /* this may change to glyphs below */
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134 |
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135 | static RETSIGTYPE
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136 | die(int onsig)
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137 | {
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138 | (void) signal(onsig, SIG_IGN);
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139 | endwin();
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140 | ExitProgram(EXIT_SUCCESS);
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141 | }
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142 |
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143 | static void
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144 | init_vars(void)
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145 | {
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146 | int i;
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147 |
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148 | deck_size = PACK_SIZE;
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149 | for (i = 0; i < PACK_SIZE; i++)
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150 | deck[i] = i;
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151 | for (i = 0; i < 4; i++)
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152 | freeptr[i] = i * GRID_WIDTH;
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153 | }
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154 |
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155 | static void
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156 | shuffle(int size)
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157 | {
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158 | int i, j, numswaps, swapnum, temp;
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159 |
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160 | numswaps = size * 10; /* an arbitrary figure */
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161 |
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162 | for (swapnum = 0; swapnum < numswaps; swapnum++) {
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163 | i = rand() % size;
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164 | j = rand() % size;
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165 | temp = deck[i];
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166 | deck[i] = deck[j];
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167 | deck[j] = temp;
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168 | }
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169 | }
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170 |
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171 | static void
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172 | deal_cards(void)
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173 | {
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174 | int ptr, card = 0, value, csuit, crank, suit, aces[4];
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175 |
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176 | memset(aces, 0, sizeof(aces));
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177 | for (suit = HEARTS; suit <= CLUBS; suit++) {
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178 | ptr = freeptr[suit];
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179 | grid[ptr++] = NOCARD; /* 1st card space is blank */
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180 | while ((ptr % GRID_WIDTH) != 0) {
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181 | value = deck[card++];
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182 | crank = value % SUIT_LENGTH;
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183 | csuit = value / SUIT_LENGTH;
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184 | if (crank == ACE)
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185 | aces[csuit] = ptr;
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186 | grid[ptr++] = value;
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187 | }
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188 | }
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189 |
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190 | if (deal_number == 1) /* shift the aces down to the 1st column */
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191 | for (suit = HEARTS; suit <= CLUBS; suit++) {
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192 | grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
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193 | grid[aces[suit]] = NOCARD;
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194 | freeptr[suit] = aces[suit];
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195 | }
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196 | }
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197 |
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198 | static void
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199 | printcard(int value)
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200 | {
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201 | (void) addch(' ');
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202 | if (value == NOCARD)
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203 | (void) addstr(" ");
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204 | else {
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205 | addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
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206 | addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
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207 | addch(suits[value / SUIT_LENGTH]);
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208 | }
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209 | (void) addch(' ');
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210 | }
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211 |
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212 | static void
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213 | display_cards(int deal)
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214 | {
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215 | int row, card;
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216 |
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217 | clear();
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218 | (void) printw(
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219 | "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
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220 | deal);
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221 | for (row = HEARTS; row <= CLUBS; row++) {
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222 | move(BASEROW + row + row + 2, 1);
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223 | for (card = 0; card < GRID_WIDTH; card++)
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224 | printcard(grid[row * GRID_WIDTH + card]);
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225 | }
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226 |
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227 | move(PROMPTROW + 2, 0);
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228 | refresh();
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229 | #define P(x) (void)printw("%s\n", x)
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230 | P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
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231 | P("out in four rows. The aces are then moved to the left end of the layout,");
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232 | P("making 4 initial free spaces. You may move to a space only the card that");
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233 | P("matches the left neighbor in suit, and is one greater in rank. Kings are");
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234 | P("high, so no cards may be placed to their right (they create dead spaces).");
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235 | P(" When no moves can be made, cards still out of sequence are reshuffled");
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236 | P("and dealt face up after the ends of the partial sequences, leaving a card");
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237 | P("space after each sequence, so that each row looks like a partial sequence");
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238 | P("followed by a space, followed by enough cards to make a row of 14. ");
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239 | P(" A moment's reflection will show that this game cannot take more than 13");
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240 | P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
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241 | #undef P
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242 | refresh();
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243 | }
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244 |
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245 | static int
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246 | find(int card)
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247 | {
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248 | int i;
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249 |
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250 | if ((card < 0) || (card >= PACK_SIZE))
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251 | return (NOCARD);
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252 | for (i = 0; i < GRID_LENGTH; i++)
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253 | if (grid[i] == card)
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254 | return i;
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255 | return (NOCARD);
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256 | }
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257 |
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258 | static void
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259 | movecard(int src, int dst)
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260 | {
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261 | grid[dst] = grid[src];
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262 | grid[src] = NOCARD;
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263 |
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264 | move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
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265 | printcard(grid[dst]);
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266 |
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267 | move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
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268 | printcard(grid[src]);
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269 |
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270 | refresh();
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271 | }
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272 |
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273 | static void
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274 | play_game(void)
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275 | {
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276 | int dead = 0, i, j;
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277 | char c;
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278 | int selection[4], card;
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279 |
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280 | while (dead < 4) {
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281 | dead = 0;
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282 | for (i = 0; i < 4; i++) {
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283 | card = grid[freeptr[i] - 1];
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284 |
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285 | if (((card % SUIT_LENGTH) == KING)
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286 | ||
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287 | (card == NOCARD))
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288 | selection[i] = NOCARD;
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289 | else
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290 | selection[i] = find(card + 1);
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291 |
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292 | if (selection[i] == NOCARD)
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293 | dead++;
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294 | };
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295 |
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296 | if (dead < 4) {
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297 | char live[NSUITS + 1], *lp = live;
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298 |
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299 | for (i = 0; i < 4; i++) {
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300 | if (selection[i] != NOCARD) {
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301 | move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
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302 | (selection[i] % GRID_WIDTH) * 5);
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303 | (void) printw(" %c ", (*lp++ = (char) ('a' + i)));
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304 | }
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305 | };
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306 | *lp = '\0';
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307 |
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308 | if (strlen(live) == 1) {
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309 | move(PROMPTROW, 0);
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310 | (void) printw(
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311 | "Making forced moves... ");
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312 | refresh();
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313 | (void) sleep(1);
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314 | c = live[0];
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315 | } else {
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316 | char buf[BUFSIZ];
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317 |
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318 | (void) sprintf(buf,
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319 | "Type [%s] to move, r to redraw, q or INTR to quit: ",
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320 | live);
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321 |
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322 | do {
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323 | move(PROMPTROW, 0);
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324 | (void) addstr(buf);
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325 | move(PROMPTROW, (int) strlen(buf));
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326 | clrtoeol();
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327 | (void) addch(' ');
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328 | } while
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329 | (((c = (char) getch()) < 'a' || c > 'd')
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330 | && (c != 'r')
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331 | && (c != 'q'));
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332 | }
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333 |
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334 | for (j = 0; j < 4; j++)
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335 | if (selection[j] != NOCARD) {
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336 | move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
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337 | (selection[j] % GRID_WIDTH) * 5);
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338 | (void) printw(" ");
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339 | }
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340 |
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341 | if (c == 'r')
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342 | display_cards(deal_number);
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343 | else if (c == 'q')
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344 | die(SIGINT);
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345 | else {
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346 | i = c - 'a';
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347 | if (selection[i] == NOCARD)
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348 | beep();
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349 | else {
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350 | movecard(selection[i], freeptr[i]);
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351 | freeptr[i] = selection[i];
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352 | }
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353 | }
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354 | }
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355 | }
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356 |
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357 | move(PROMPTROW, 0);
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358 | (void) standout();
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359 | (void) printw("Finished deal %d - type any character to continue...", deal_number);
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360 | (void) standend();
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361 | (void) getch();
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362 | }
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363 |
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364 | static int
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365 | collect_discards(void)
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366 | {
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367 | int row, col, cardno = 0, finish, gridno;
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368 |
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369 | for (row = HEARTS; row <= CLUBS; row++) {
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370 | finish = 0;
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371 | for (col = 1; col < GRID_WIDTH; col++) {
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372 | gridno = row * GRID_WIDTH + col;
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373 |
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374 | if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
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375 | finish = 1;
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376 | freeptr[row] = gridno;
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377 | };
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378 |
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379 | if ((finish != 0) && (grid[gridno] != NOCARD))
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380 | deck[cardno++] = grid[gridno];
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381 | }
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382 | }
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383 | return cardno;
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384 | }
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385 |
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386 | static void
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387 | game_finished(int deal)
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388 | {
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389 | clear();
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390 | (void) printw("You finished the game in %d deals. This is ", deal);
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391 | (void) standout();
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392 | if (deal < 2)
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393 | (void) addstr("excellent");
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394 | else if (deal < 4)
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395 | (void) addstr("good");
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396 | else if (deal < 8)
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397 | (void) addstr("average");
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398 | else
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399 | (void) addstr("poor");
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400 | (void) standend();
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401 | (void) addstr(". ");
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402 | refresh();
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403 | }
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404 |
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405 | int
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406 | main(int argc, char *argv[])
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407 | {
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408 | CATCHALL(die);
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409 |
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410 | setlocale(LC_ALL, "");
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411 |
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412 | initscr();
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413 |
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414 | /*
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415 | * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
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416 | */
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417 | start_color();
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418 | init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
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419 | init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
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420 | init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
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421 |
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422 | #ifndef COLOR_PAIR
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423 | letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
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424 | letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
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425 | letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
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426 | letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
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427 | #if USE_CP437
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428 | glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
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429 | glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
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430 | glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
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431 | glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
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432 | #endif
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433 | #endif
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434 |
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435 | #if USE_CP437
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436 | if (tigetstr("smpch"))
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437 | suits = glyphs;
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438 | #endif /* USE_CP437 */
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439 |
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440 | cbreak();
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441 |
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442 | if (argc == 2)
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443 | srand((unsigned) atoi(argv[1]));
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444 | else
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445 | srand((unsigned) time((time_t *) 0));
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446 |
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447 | init_vars();
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448 |
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449 | do {
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450 | deal_number++;
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451 | shuffle(deck_size);
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452 | deal_cards();
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453 | display_cards(deal_number);
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454 | play_game();
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455 | }
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456 | while
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457 | ((deck_size = collect_discards()) != 0);
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458 |
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459 | game_finished(deal_number);
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460 |
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461 | die(SIGINT);
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462 | /*NOTREACHED */
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463 | }
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464 |
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465 | /* blue.c ends here */
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