1 | /* obstack.h - object stack macros
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2 | Copyright (C) 1988-2015 Free Software Foundation, Inc.
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3 | This file is part of the GNU C Library.
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4 |
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5 | The GNU C Library is free software; you can redistribute it and/or
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6 | modify it under the terms of the GNU General Public
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7 | License as published by the Free Software Foundation; either
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8 | version 3 of the License, or (at your option) any later version.
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9 |
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10 | The GNU C Library is distributed in the hope that it will be useful,
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | General Public License for more details.
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14 |
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15 | You should have received a copy of the GNU General Public
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16 | License along with the GNU C Library; if not, see
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17 | <http://www.gnu.org/licenses/>. */
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18 |
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19 | /* Summary:
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20 |
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21 | All the apparent functions defined here are macros. The idea
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22 | is that you would use these pre-tested macros to solve a
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23 | very specific set of problems, and they would run fast.
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24 | Caution: no side-effects in arguments please!! They may be
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25 | evaluated MANY times!!
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26 |
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27 | These macros operate a stack of objects. Each object starts life
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28 | small, and may grow to maturity. (Consider building a word syllable
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29 | by syllable.) An object can move while it is growing. Once it has
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30 | been "finished" it never changes address again. So the "top of the
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31 | stack" is typically an immature growing object, while the rest of the
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32 | stack is of mature, fixed size and fixed address objects.
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33 |
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34 | These routines grab large chunks of memory, using a function you
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35 | supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
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36 | by calling 'obstack_chunk_free'. You must define them and declare
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37 | them before using any obstack macros.
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38 |
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39 | Each independent stack is represented by a 'struct obstack'.
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40 | Each of the obstack macros expects a pointer to such a structure
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41 | as the first argument.
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42 |
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43 | One motivation for this package is the problem of growing char strings
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44 | in symbol tables. Unless you are "fascist pig with a read-only mind"
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45 | --Gosper's immortal quote from HAKMEM item 154, out of context--you
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46 | would not like to put any arbitrary upper limit on the length of your
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47 | symbols.
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48 |
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49 | In practice this often means you will build many short symbols and a
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50 | few long symbols. At the time you are reading a symbol you don't know
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51 | how long it is. One traditional method is to read a symbol into a
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52 | buffer, realloc()ating the buffer every time you try to read a symbol
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53 | that is longer than the buffer. This is beaut, but you still will
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54 | want to copy the symbol from the buffer to a more permanent
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55 | symbol-table entry say about half the time.
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56 |
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57 | With obstacks, you can work differently. Use one obstack for all symbol
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58 | names. As you read a symbol, grow the name in the obstack gradually.
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59 | When the name is complete, finalize it. Then, if the symbol exists already,
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60 | free the newly read name.
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61 |
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62 | The way we do this is to take a large chunk, allocating memory from
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63 | low addresses. When you want to build a symbol in the chunk you just
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64 | add chars above the current "high water mark" in the chunk. When you
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65 | have finished adding chars, because you got to the end of the symbol,
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66 | you know how long the chars are, and you can create a new object.
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67 | Mostly the chars will not burst over the highest address of the chunk,
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68 | because you would typically expect a chunk to be (say) 100 times as
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69 | long as an average object.
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70 |
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71 | In case that isn't clear, when we have enough chars to make up
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72 | the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
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73 | so we just point to it where it lies. No moving of chars is
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74 | needed and this is the second win: potentially long strings need
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75 | never be explicitly shuffled. Once an object is formed, it does not
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76 | change its address during its lifetime.
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77 |
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78 | When the chars burst over a chunk boundary, we allocate a larger
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79 | chunk, and then copy the partly formed object from the end of the old
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80 | chunk to the beginning of the new larger chunk. We then carry on
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81 | accreting characters to the end of the object as we normally would.
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82 |
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83 | A special macro is provided to add a single char at a time to a
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84 | growing object. This allows the use of register variables, which
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85 | break the ordinary 'growth' macro.
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86 |
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87 | Summary:
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88 | We allocate large chunks.
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89 | We carve out one object at a time from the current chunk.
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90 | Once carved, an object never moves.
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91 | We are free to append data of any size to the currently
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92 | growing object.
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93 | Exactly one object is growing in an obstack at any one time.
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94 | You can run one obstack per control block.
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95 | You may have as many control blocks as you dare.
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96 | Because of the way we do it, you can "unwind" an obstack
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97 | back to a previous state. (You may remove objects much
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98 | as you would with a stack.)
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99 | */
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100 |
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101 |
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102 | /* Don't do the contents of this file more than once. */
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103 |
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104 | #ifndef _OBSTACK_H
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105 | #define _OBSTACK_H 1
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106 |
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107 | #ifndef _OBSTACK_INTERFACE_VERSION
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108 | # define _OBSTACK_INTERFACE_VERSION 2
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109 | #endif
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110 |
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111 | #include <stddef.h> /* For size_t and ptrdiff_t. */
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112 | #include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
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113 |
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114 | #if _OBSTACK_INTERFACE_VERSION == 1
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115 | /* For binary compatibility with obstack version 1, which used "int"
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116 | and "long" for these two types. */
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117 | # define _OBSTACK_SIZE_T unsigned int
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118 | # define _CHUNK_SIZE_T unsigned long
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119 | # define _OBSTACK_CAST(type, expr) ((type) (expr))
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120 | #else
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121 | /* Version 2 with sane types, especially for 64-bit hosts. */
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122 | # define _OBSTACK_SIZE_T size_t
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123 | # define _CHUNK_SIZE_T size_t
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124 | # define _OBSTACK_CAST(type, expr) (expr)
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125 | #endif
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126 |
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127 | /* If B is the base of an object addressed by P, return the result of
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128 | aligning P to the next multiple of A + 1. B and P must be of type
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129 | char *. A + 1 must be a power of 2. */
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130 |
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131 | #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
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132 |
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133 | /* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
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134 | where pointers can be converted to integers, aligned as integers,
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135 | and converted back again. If ptrdiff_t is narrower than a
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136 | pointer (e.g., the AS/400), play it safe and compute the alignment
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137 | relative to B. Otherwise, use the faster strategy of computing the
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138 | alignment relative to 0. */
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139 |
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140 | #define __PTR_ALIGN(B, P, A) \
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141 | __BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \
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142 | P, A)
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143 |
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144 | #ifndef __attribute_pure__
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145 | # define __attribute_pure__ _GL_ATTRIBUTE_PURE
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146 | #endif
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147 |
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148 | #ifdef __cplusplus
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149 | extern "C" {
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150 | #endif
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151 |
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152 | struct _obstack_chunk /* Lives at front of each chunk. */
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153 | {
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154 | char *limit; /* 1 past end of this chunk */
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155 | struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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156 | char contents[4]; /* objects begin here */
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157 | };
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158 |
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159 | struct obstack /* control current object in current chunk */
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160 | {
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161 | _CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
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162 | struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
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163 | char *object_base; /* address of object we are building */
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164 | char *next_free; /* where to add next char to current object */
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165 | char *chunk_limit; /* address of char after current chunk */
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166 | union
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167 | {
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168 | _OBSTACK_SIZE_T i;
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169 | void *p;
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170 | } temp; /* Temporary for some macros. */
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171 | _OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
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172 |
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173 | /* These prototypes vary based on 'use_extra_arg'. */
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174 | union
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175 | {
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176 | void *(*plain) (size_t);
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177 | void *(*extra) (void *, size_t);
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178 | } chunkfun;
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179 | union
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180 | {
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181 | void (*plain) (void *);
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182 | void (*extra) (void *, void *);
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183 | } freefun;
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184 |
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185 | void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
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186 | unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
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187 | unsigned maybe_empty_object : 1; /* There is a possibility that the current
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188 | chunk contains a zero-length object. This
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189 | prevents freeing the chunk if we allocate
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190 | a bigger chunk to replace it. */
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191 | unsigned alloc_failed : 1; /* No longer used, as we now call the failed
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192 | handler on error, but retained for binary
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193 | compatibility. */
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194 | };
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195 |
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196 | /* Declare the external functions we use; they are in obstack.c. */
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197 |
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198 | extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
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199 | extern void _obstack_free (struct obstack *, void *);
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200 | extern int _obstack_begin (struct obstack *,
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201 | _OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
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202 | void *(*) (size_t), void (*) (void *));
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203 | extern int _obstack_begin_1 (struct obstack *,
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204 | _OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
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205 | void *(*) (void *, size_t),
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206 | void (*) (void *, void *), void *);
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207 | extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
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208 | __attribute_pure__;
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209 |
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210 |
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211 | /* Error handler called when 'obstack_chunk_alloc' failed to allocate
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212 | more memory. This can be set to a user defined function which
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213 | should either abort gracefully or use longjump - but shouldn't
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214 | return. The default action is to print a message and abort. */
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215 | extern void (*obstack_alloc_failed_handler) (void);
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216 |
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217 | /* Exit value used when 'print_and_abort' is used. */
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218 | extern int obstack_exit_failure;
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219 |
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220 | /* Pointer to beginning of object being allocated or to be allocated next.
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221 | Note that this might not be the final address of the object
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222 | because a new chunk might be needed to hold the final size. */
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223 |
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224 | #define obstack_base(h) ((void *) (h)->object_base)
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225 |
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226 | /* Size for allocating ordinary chunks. */
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227 |
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228 | #define obstack_chunk_size(h) ((h)->chunk_size)
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229 |
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230 | /* Pointer to next byte not yet allocated in current chunk. */
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231 |
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232 | #define obstack_next_free(h) ((void *) (h)->next_free)
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233 |
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234 | /* Mask specifying low bits that should be clear in address of an object. */
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235 |
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236 | #define obstack_alignment_mask(h) ((h)->alignment_mask)
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237 |
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238 | /* To prevent prototype warnings provide complete argument list. */
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239 | #define obstack_init(h) \
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240 | _obstack_begin ((h), 0, 0, \
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241 | _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
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242 | _OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
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243 |
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244 | #define obstack_begin(h, size) \
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245 | _obstack_begin ((h), (size), 0, \
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246 | _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
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247 | _OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
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248 |
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249 | #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
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250 | _obstack_begin ((h), (size), (alignment), \
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251 | _OBSTACK_CAST (void *(*) (size_t), chunkfun), \
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252 | _OBSTACK_CAST (void (*) (void *), freefun))
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253 |
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254 | #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
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255 | _obstack_begin_1 ((h), (size), (alignment), \
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256 | _OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
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257 | _OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
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258 |
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259 | #define obstack_chunkfun(h, newchunkfun) \
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260 | ((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
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261 |
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262 | #define obstack_freefun(h, newfreefun) \
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263 | ((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
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264 |
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265 | #define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
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266 |
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267 | #define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
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268 |
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269 | #define obstack_memory_used(h) _obstack_memory_used (h)
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270 |
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271 | #if defined __GNUC__
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272 | # if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
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273 | # define __extension__
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274 | # endif
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275 |
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276 | /* For GNU C, if not -traditional,
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277 | we can define these macros to compute all args only once
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278 | without using a global variable.
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279 | Also, we can avoid using the 'temp' slot, to make faster code. */
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280 |
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281 | # define obstack_object_size(OBSTACK) \
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282 | __extension__ \
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283 | ({ struct obstack const *__o = (OBSTACK); \
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284 | (_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
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285 |
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286 | /* The local variable is named __o1 to avoid a shadowed variable
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287 | warning when invoked from other obstack macros. */
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288 | # define obstack_room(OBSTACK) \
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289 | __extension__ \
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290 | ({ struct obstack const *__o1 = (OBSTACK); \
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291 | (_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
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292 |
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293 | # define obstack_make_room(OBSTACK, length) \
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294 | __extension__ \
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295 | ({ struct obstack *__o = (OBSTACK); \
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296 | _OBSTACK_SIZE_T __len = (length); \
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297 | if (obstack_room (__o) < __len) \
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298 | _obstack_newchunk (__o, __len); \
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299 | (void) 0; })
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300 |
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301 | # define obstack_empty_p(OBSTACK) \
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302 | __extension__ \
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303 | ({ struct obstack const *__o = (OBSTACK); \
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304 | (__o->chunk->prev == 0 \
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305 | && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
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306 | __o->chunk->contents, \
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307 | __o->alignment_mask)); })
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308 |
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309 | # define obstack_grow(OBSTACK, where, length) \
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310 | __extension__ \
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311 | ({ struct obstack *__o = (OBSTACK); \
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312 | _OBSTACK_SIZE_T __len = (length); \
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313 | if (obstack_room (__o) < __len) \
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314 | _obstack_newchunk (__o, __len); \
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315 | memcpy (__o->next_free, where, __len); \
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316 | __o->next_free += __len; \
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317 | (void) 0; })
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318 |
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319 | # define obstack_grow0(OBSTACK, where, length) \
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320 | __extension__ \
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321 | ({ struct obstack *__o = (OBSTACK); \
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322 | _OBSTACK_SIZE_T __len = (length); \
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323 | if (obstack_room (__o) < __len + 1) \
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324 | _obstack_newchunk (__o, __len + 1); \
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325 | memcpy (__o->next_free, where, __len); \
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326 | __o->next_free += __len; \
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327 | *(__o->next_free)++ = 0; \
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328 | (void) 0; })
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329 |
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330 | # define obstack_1grow(OBSTACK, datum) \
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331 | __extension__ \
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332 | ({ struct obstack *__o = (OBSTACK); \
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333 | if (obstack_room (__o) < 1) \
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334 | _obstack_newchunk (__o, 1); \
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335 | obstack_1grow_fast (__o, datum); })
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336 |
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337 | /* These assume that the obstack alignment is good enough for pointers
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338 | or ints, and that the data added so far to the current object
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339 | shares that much alignment. */
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340 |
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341 | # define obstack_ptr_grow(OBSTACK, datum) \
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342 | __extension__ \
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343 | ({ struct obstack *__o = (OBSTACK); \
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344 | if (obstack_room (__o) < sizeof (void *)) \
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345 | _obstack_newchunk (__o, sizeof (void *)); \
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346 | obstack_ptr_grow_fast (__o, datum); })
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347 |
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348 | # define obstack_int_grow(OBSTACK, datum) \
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349 | __extension__ \
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350 | ({ struct obstack *__o = (OBSTACK); \
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351 | if (obstack_room (__o) < sizeof (int)) \
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352 | _obstack_newchunk (__o, sizeof (int)); \
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353 | obstack_int_grow_fast (__o, datum); })
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354 |
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355 | # define obstack_ptr_grow_fast(OBSTACK, aptr) \
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356 | __extension__ \
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357 | ({ struct obstack *__o1 = (OBSTACK); \
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358 | void *__p1 = __o1->next_free; \
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359 | *(const void **) __p1 = (aptr); \
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360 | __o1->next_free += sizeof (const void *); \
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361 | (void) 0; })
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362 |
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363 | # define obstack_int_grow_fast(OBSTACK, aint) \
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364 | __extension__ \
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365 | ({ struct obstack *__o1 = (OBSTACK); \
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366 | void *__p1 = __o1->next_free; \
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367 | *(int *) __p1 = (aint); \
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368 | __o1->next_free += sizeof (int); \
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369 | (void) 0; })
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370 |
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371 | # define obstack_blank(OBSTACK, length) \
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372 | __extension__ \
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373 | ({ struct obstack *__o = (OBSTACK); \
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374 | _OBSTACK_SIZE_T __len = (length); \
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375 | if (obstack_room (__o) < __len) \
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376 | _obstack_newchunk (__o, __len); \
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377 | obstack_blank_fast (__o, __len); })
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378 |
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379 | # define obstack_alloc(OBSTACK, length) \
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380 | __extension__ \
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381 | ({ struct obstack *__h = (OBSTACK); \
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382 | obstack_blank (__h, (length)); \
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383 | obstack_finish (__h); })
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384 |
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385 | # define obstack_copy(OBSTACK, where, length) \
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386 | __extension__ \
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387 | ({ struct obstack *__h = (OBSTACK); \
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388 | obstack_grow (__h, (where), (length)); \
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389 | obstack_finish (__h); })
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390 |
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391 | # define obstack_copy0(OBSTACK, where, length) \
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392 | __extension__ \
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393 | ({ struct obstack *__h = (OBSTACK); \
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394 | obstack_grow0 (__h, (where), (length)); \
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395 | obstack_finish (__h); })
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396 |
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397 | /* The local variable is named __o1 to avoid a shadowed variable
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398 | warning when invoked from other obstack macros, typically obstack_free. */
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399 | # define obstack_finish(OBSTACK) \
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400 | __extension__ \
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401 | ({ struct obstack *__o1 = (OBSTACK); \
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402 | void *__value = (void *) __o1->object_base; \
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403 | if (__o1->next_free == __value) \
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404 | __o1->maybe_empty_object = 1; \
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405 | __o1->next_free \
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406 | = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
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407 | __o1->alignment_mask); \
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408 | if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
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409 | > (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
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410 | __o1->next_free = __o1->chunk_limit; \
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411 | __o1->object_base = __o1->next_free; \
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412 | __value; })
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413 |
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414 | # define obstack_free(OBSTACK, OBJ) \
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415 | __extension__ \
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416 | ({ struct obstack *__o = (OBSTACK); \
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417 | void *__obj = (void *) (OBJ); \
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418 | if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
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419 | __o->next_free = __o->object_base = (char *) __obj; \
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420 | else \
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421 | _obstack_free (__o, __obj); })
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422 |
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423 | #else /* not __GNUC__ */
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424 |
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425 | # define obstack_object_size(h) \
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426 | ((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
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427 |
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428 | # define obstack_room(h) \
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429 | ((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
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430 |
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431 | # define obstack_empty_p(h) \
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432 | ((h)->chunk->prev == 0 \
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433 | && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
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434 | (h)->chunk->contents, \
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435 | (h)->alignment_mask))
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436 |
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437 | /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
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438 | so that we can avoid having void expressions
|
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439 | in the arms of the conditional expression.
|
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440 | Casting the third operand to void was tried before,
|
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441 | but some compilers won't accept it. */
|
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442 |
|
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443 | # define obstack_make_room(h, length) \
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444 | ((h)->temp.i = (length), \
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445 | ((obstack_room (h) < (h)->temp.i) \
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446 | ? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
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447 | (void) 0)
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448 |
|
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449 | # define obstack_grow(h, where, length) \
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450 | ((h)->temp.i = (length), \
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451 | ((obstack_room (h) < (h)->temp.i) \
|
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452 | ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
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453 | memcpy ((h)->next_free, where, (h)->temp.i), \
|
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454 | (h)->next_free += (h)->temp.i, \
|
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455 | (void) 0)
|
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456 |
|
---|
457 | # define obstack_grow0(h, where, length) \
|
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458 | ((h)->temp.i = (length), \
|
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459 | ((obstack_room (h) < (h)->temp.i + 1) \
|
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460 | ? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
|
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461 | memcpy ((h)->next_free, where, (h)->temp.i), \
|
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462 | (h)->next_free += (h)->temp.i, \
|
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463 | *((h)->next_free)++ = 0, \
|
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464 | (void) 0)
|
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465 |
|
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466 | # define obstack_1grow(h, datum) \
|
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467 | (((obstack_room (h) < 1) \
|
---|
468 | ? (_obstack_newchunk ((h), 1), 0) : 0), \
|
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469 | obstack_1grow_fast (h, datum))
|
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470 |
|
---|
471 | # define obstack_ptr_grow(h, datum) \
|
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472 | (((obstack_room (h) < sizeof (char *)) \
|
---|
473 | ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
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474 | obstack_ptr_grow_fast (h, datum))
|
---|
475 |
|
---|
476 | # define obstack_int_grow(h, datum) \
|
---|
477 | (((obstack_room (h) < sizeof (int)) \
|
---|
478 | ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
---|
479 | obstack_int_grow_fast (h, datum))
|
---|
480 |
|
---|
481 | # define obstack_ptr_grow_fast(h, aptr) \
|
---|
482 | (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
|
---|
483 | (void) 0)
|
---|
484 |
|
---|
485 | # define obstack_int_grow_fast(h, aint) \
|
---|
486 | (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
|
---|
487 | (void) 0)
|
---|
488 |
|
---|
489 | # define obstack_blank(h, length) \
|
---|
490 | ((h)->temp.i = (length), \
|
---|
491 | ((obstack_room (h) < (h)->temp.i) \
|
---|
492 | ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
---|
493 | obstack_blank_fast (h, (h)->temp.i))
|
---|
494 |
|
---|
495 | # define obstack_alloc(h, length) \
|
---|
496 | (obstack_blank ((h), (length)), obstack_finish ((h)))
|
---|
497 |
|
---|
498 | # define obstack_copy(h, where, length) \
|
---|
499 | (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
---|
500 |
|
---|
501 | # define obstack_copy0(h, where, length) \
|
---|
502 | (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
---|
503 |
|
---|
504 | # define obstack_finish(h) \
|
---|
505 | (((h)->next_free == (h)->object_base \
|
---|
506 | ? (((h)->maybe_empty_object = 1), 0) \
|
---|
507 | : 0), \
|
---|
508 | (h)->temp.p = (h)->object_base, \
|
---|
509 | (h)->next_free \
|
---|
510 | = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
|
---|
511 | (h)->alignment_mask), \
|
---|
512 | (((size_t) ((h)->next_free - (char *) (h)->chunk) \
|
---|
513 | > (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
|
---|
514 | ? ((h)->next_free = (h)->chunk_limit) : 0), \
|
---|
515 | (h)->object_base = (h)->next_free, \
|
---|
516 | (h)->temp.p)
|
---|
517 |
|
---|
518 | # define obstack_free(h, obj) \
|
---|
519 | ((h)->temp.p = (void *) (obj), \
|
---|
520 | (((h)->temp.p > (void *) (h)->chunk \
|
---|
521 | && (h)->temp.p < (void *) (h)->chunk_limit) \
|
---|
522 | ? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
|
---|
523 | : _obstack_free ((h), (h)->temp.p)))
|
---|
524 |
|
---|
525 | #endif /* not __GNUC__ */
|
---|
526 |
|
---|
527 | #ifdef __cplusplus
|
---|
528 | } /* C++ */
|
---|
529 | #endif
|
---|
530 |
|
---|
531 | #endif /* _OBSTACK_H */
|
---|