source: trunk/poppler/fontconfig-2.3.2-os2/src/fcmatrix.c @ 2

Last change on this file since 2 was 2, checked in by Eugene Romanenko, 15 years ago

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1/*
2 * $RCSId: $
3 *
4 * Copyright © 2000 Tuomas J. Lukka
5 *
6 * Permission to use, copy, modify, distribute, and sell this software and its
7 * documentation for any purpose is hereby granted without fee, provided that
8 * the above copyright notice appear in all copies and that both that
9 * copyright notice and this permission notice appear in supporting
10 * documentation, and that the name of Tuomas Lukka not be used in
11 * advertising or publicity pertaining to distribution of the software without
12 * specific, written prior permission.  Tuomas Lukka makes no
13 * representations about the suitability of this software for any purpose.  It
14 * is provided "as is" without express or implied warranty.
15 *
16 * TUOMAS LUKKA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
17 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
18 * EVENT SHALL TUOMAS LUKKA BE LIABLE FOR ANY SPECIAL, INDIRECT OR
19 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
20 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
21 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
22 * PERFORMANCE OF THIS SOFTWARE.
23 */
24
25#include <math.h>
26#include <stdlib.h>
27#include <ctype.h>
28#include "fcint.h"
29
30const FcMatrix    FcIdentityMatrix = { 1, 0, 0, 1 };
31
32FcMatrix *
33FcMatrixCopy (const FcMatrix *mat) 
34{
35    FcMatrix *r;
36    if(!mat) 
37        return 0;
38    r = (FcMatrix *) malloc (sizeof (*r) );
39    if (!r)
40        return 0;
41    FcMemAlloc (FC_MEM_MATRIX, sizeof (FcMatrix));
42    *r = *mat;
43    return r;
44}
45
46void
47FcMatrixFree (FcMatrix *mat)
48{
49    if (mat != &FcIdentityMatrix)
50    {
51        FcMemFree (FC_MEM_MATRIX, sizeof (FcMatrix));
52        free (mat);
53    }
54}
55
56FcBool
57FcMatrixEqual (const FcMatrix *mat1, const FcMatrix *mat2)
58{
59    if(mat1 == mat2) return FcTrue;
60    if(mat1 == 0 || mat2 == 0) return FcFalse;
61    return mat1->xx == mat2->xx && 
62           mat1->xy == mat2->xy &&
63           mat1->yx == mat2->yx &&
64           mat1->yy == mat2->yy;
65}
66
67void
68FcMatrixMultiply (FcMatrix *result, const FcMatrix *a, const FcMatrix *b)
69{
70    FcMatrix    r;
71
72    r.xx = a->xx * b->xx + a->xy * b->yx;
73    r.xy = a->xx * b->xy + a->xy * b->yy;
74    r.yx = a->yx * b->xx + a->yy * b->yx;
75    r.yy = a->yx * b->xy + a->yy * b->yy;
76    *result = r;
77}
78
79void
80FcMatrixRotate (FcMatrix *m, double c, double s)
81{
82    FcMatrix    r;
83
84    /*
85     * X Coordinate system is upside down, swap to make
86     * rotations counterclockwise
87     */
88    r.xx = c;
89    r.xy = -s;
90    r.yx = s;
91    r.yy = c;
92    FcMatrixMultiply (m, &r, m);
93}
94
95void
96FcMatrixScale (FcMatrix *m, double sx, double sy)
97{
98    FcMatrix    r;
99
100    r.xx = sx;
101    r.xy = 0;
102    r.yx = 0;
103    r.yy = sy;
104    FcMatrixMultiply (m, &r, m);
105}
106
107void
108FcMatrixShear (FcMatrix *m, double sh, double sv)
109{
110    FcMatrix    r;
111
112    r.xx = 1;
113    r.xy = sh;
114    r.yx = sv;
115    r.yy = 1;
116    FcMatrixMultiply (m, &r, m);
117}
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