# # qmake configuration for common Mac OS X # QMAKE_RESOURCE = /Developer/Tools/Rez QMAKE_EXTENSION_SHLIB = dylib QMAKE_LIBDIR = QMAKE_INCDIR_QT = $$[QT_INSTALL_HEADERS] QMAKE_LIBDIR_QT = $$[QT_INSTALL_LIBS] QMAKE_INCDIR_OPENGL = /System/Library/Frameworks/OpenGL.framework/Headers \ /System/Library/Frameworks/AGL.framework/Headers/ QMAKE_FIX_RPATH = install_name_tool -id QMAKE_RPATH = QMAKE_LIBS_DYNLOAD = QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL QMAKE_LIBS_OPENGL_QT = $$QMAKE_LIBS_OPENGL QMAKE_LIBS_THREAD = QMAKE_MOC = $$[QT_INSTALL_BINS]/moc QMAKE_UIC = $$[QT_INSTALL_BINS]/uic QMAKE_AR = ar cq QMAKE_RANLIB = ranlib -s QMAKE_TAR = tar -cf QMAKE_GZIP = gzip -9f QMAKE_COPY = cp -f QMAKE_COPY_FILE = $$QMAKE_COPY QMAKE_COPY_DIR = $$QMAKE_COPY -R QMAKE_MOVE = mv -f QMAKE_DEL_FILE = rm -f QMAKE_DEL_DIR = rmdir QMAKE_CHK_DIR_EXISTS = test -d QMAKE_MKDIR = mkdir -p # Need to enable the correct deployment target for Cocoa (should be 10.3 for Carbon). macx-icc: QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.4 else: QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.3 include(unix.conf)