# $Id: LIBSDL.kmk 1504 2008-04-09 00:04:42Z bird $ ## @file # # kBuild SDK - Simple DirectMedia Layer, targeting $(KBUILD_TARGET). # # Copyright (c) 2006-2007 knut st. osmundsen # # # This file is part of kBuild. # # kBuild is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # kBuild is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with kBuild; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # SDK_LIBSDL := Simple DirectMedia Layer, targeting $(KBUILD_TARGET). # SDK Specific Properties _SDK_LIBSDK_IS_FRAMEWORK := no ifndef PATH_SDK_LIBSDL PATH_SDK_LIBSDL := $(wildcard $(PATH_DEVTOOLS_TRG)/libsdl/v*) ifeq ($(PATH_SDK_LIBSDL),) PATH_SDK_LIBSDL := $(wildcard $(PATH_DEVTOOLS_BLD)/libsdl/v*) endif ifneq ($(PATH_SDK_LIBSDL),) PATH_SDK_LIBSDL := $(lastword $(sort $(PATH_SDK_LIBSDL))) else # Darwin might have a framework for it. ifeq ($(KBUILD_TARGET),darwin) PATH_SDK_LIBSDL := $(firstword $(wildcard \ /System/Library/Frameworks/SDL.frameworks/SDL \ /Library/Frameworks/SDL.framework/SDL \ ) ) ifneq ($(PATH_SDK_LIBSDL),) PATH_SDK_LIBSDL := $(patsubst %/,%,$(dir $(PATH_SDK_LIBSDL))) _SDK_LIBSDK_IS_FRAMEWORK := yes endif endif ifeq ($(PATH_SDK_LIBSDL),) # Search in the typical unix places. ifeq ($(filter-out %64,$(KBUILD_TARGET_ARCH)),) PATH_SDK_LIBSDL := $(firstword $(wildcard \ /lib64/libSDL.* \ /lib/libSDL.* \ /usr/lib64/libSDL.* \ /usr/lib/libSDL.* \ /usr/local/lib64/libSDL.* \ /usr/local/lib/libSDL.* \ /opt/lib64/libSDL.* \ /opt/lib/libSDL.* \ /opt/local/lib64/libSDL.* \ /opt/local/lib/libSDL.* \ /sw/lib64/libSDL.* \ /sw/lib/libSDL.* \ ) ) else PATH_SDK_LIBSDL := $(firstword $(wildcard \ /lib32/libSDL.* \ /lib/libSDL.* \ /usr/lib32/libSDL.* \ /usr/lib/libSDL.* \ /usr/local/lib32/libSDL.* \ /usr/local/lib/libSDL.* \ /opt/lib32/libSDL.* \ /opt/lib/libSDL.* \ /opt/local/lib32/libSDL.* \ /opt/local/lib/libSDL.* \ /sw/lib32/libSDL.* \ /sw/lib/libSDL.* \ ) ) endif ifneq ($(PATH_SDK_LIBSDL),) PATH_SDK_LIBSDL := $(patsubst %/,%,$(dir $(patsubst %/,%,$(dir $(PATH_SDK_LIBSDL))))) else $(warning kBuild: PATH_SDK_LIBSDL couldn't be determined!) PATH_SDK_LIBSDL := $(PATH_DEVTOOLS_TRG)/libsdl/not/found endif endif endif else PATH_SDK_LIBSDL := $(PATH_SDK_LIBSDL) ifeq ($(KBUILD_TARGET),darwin) # Check if it's the framework or not. _SDK_LIBSDK_IS_FRAMEWORK := $(if $(wildcard $(PATH_SDK_LIBSDL)/Headers/SDL.h),yes) endif endif # # The way libsdl is distributed on the different platforms # varies quite a bit, thus this kludge. # ifeq ($(KBUILD_TARGET),os2) LIB_SDK_LIBSDL_SDLMAIN ?= DLL_SDK_LIBSDL_SDL ?= $(PATH_SDK_LIBSDL)/SDL/SDL12.dll DLL_SDK_LIBSDL_FSLIB ?= $(PATH_SDK_LIBSDL)/SDL/FSLib.dll LIB_SDK_LIBSDL_SDL ?= $(PATH_SDK_LIBSDL)/SDL/SDL12.lib LIB_SDK_LIBSDL_SDLGFX ?= $(PATH_SDK_LIBSDL)/SDLGfx/SDLGFX.lib LIB_SDK_LIBSDL_SDLIMAGE ?= $(PATH_SDK_LIBSDL)/SDLImage/SDLIMAGE.lib LIB_SDK_LIBSDL_SDLMIXER ?= $(PATH_SDK_LIBSDL)/SDLMixer/SDLMIXER.lib LIB_SDK_LIBSDL_SDLNET ?= $(PATH_SDK_LIBSDL)/SDLNet/SDLNET.lib LIB_SDK_LIBSDL_SDLTTF ?= $(PATH_SDK_LIBSDL)/SDLTTF/SDLTTF.lib # General Properties used by kBuild SDK_LIBSDL_INCS ?= \ $(PATH_SDK_LIBSDL)/SDL/include \ $(PATH_SDK_LIBSDL)/SDLGfx \ $(PATH_SDK_LIBSDL)/SDLImage \ $(PATH_SDK_LIBSDL)/SDLMixer \ $(PATH_SDK_LIBSDL)/SDLNet \ $(PATH_SDK_LIBSDL)/SDLTTF SDK_LIBSDL_LIBS ?= \ $(LIB_SDK_LIBSDL_SDL) SDK_LIBSDL_LIBPATH ?= \ $(PATH_SDK_LIBSDL)/SDL \ $(PATH_SDK_LIBSDL)/SDLGfx \ $(PATH_SDK_LIBSDL)/SDLImage \ $(PATH_SDK_LIBSDL)/SDLMixer \ $(PATH_SDK_LIBSDL)/SDLNet \ $(PATH_SDK_LIBSDL)/SDLTTF else ifeq ($(KBUILD_TARGET),win) # ASSUMES VC++ on windows, sorry. LIB_SDK_LIBSDL_SDLMAIN ?= $(PATH_SDK_LIBSDL)/lib/SDLmain.lib LIB_SDK_LIBSDL_SDL ?= $(PATH_SDK_LIBSDL)/lib/SDL.lib DLL_SDK_LIBSDL_SDL ?= $(PATH_SDK_LIBSDL)/lib/SDL.dll LIB_SDK_LIBSDL_SDLGFX ?= $(PATH_SDK_LIBSDL)/lib/SDL_gfx.lib LIB_SDK_LIBSDL_SDLIMAGE ?= $(PATH_SDK_LIBSDL)/lib/SDL_image.lib LIB_SDK_LIBSDL_SDLMIXER ?= $(PATH_SDK_LIBSDL)/lib/SDL_mixer.lib LIB_SDK_LIBSDL_SDLNET ?= $(PATH_SDK_LIBSDL)/lib/SDL_net.lib LIB_SDK_LIBSDL_SDLTTF ?= $(PATH_SDK_LIBSDL)/lib/SDL_ttf.lib DLL_SDK_LIBSDL_SDLTTF ?= $(PATH_SDK_LIBSDL)/lib/SDL_ttf.dll # General Properties used by kBuild SDK_LIBSDL_INCS ?= \ $(PATH_SDK_LIBSDL)/include/SDL \ $(PATH_SDK_LIBSDL)/include SDK_LIBSDL_LIBS ?= \ $(LIB_SDK_LIBSDL_SDL) SDK_LIBSDL_LIBPATH ?= \ $(PATH_SDK_LIBSDL)/lib else ifeq ($(KBUILD_TARGET).$(_SDK_LIBSDK_IS_FRAMEWORK),darwin.yes) # darwin + framework LIB_SDK_LIBSDL_SDLMAIN ?= $(NO_SUCH_VARIABLE) LIB_SDK_LIBSDL_SDL ?= $(NO_SUCH_VARIABLE) LIB_SDK_LIBSDL_SDLGFX ?= $(NO_SUCH_VARIABLE) LIB_SDK_LIBSDL_SDLIMAGE ?= $(NO_SUCH_VARIABLE) LIB_SDK_LIBSDL_SDLMIXER ?= $(NO_SUCH_VARIABLE) LIB_SDK_LIBSDL_SDLNET ?= $(NO_SUCH_VARIABLE) LIB_SDK_LIBSDL_SDLTTF ?= $(NO_SUCH_VARIABLE) # General Properties used by kBuild SDK_LIBSDL_INCS ?= $(PATH_SDK_LIBSDL)/Headers SDK_LIBSDL_LDFLAGS ?= -framework SDL else # ASSUMES Unix like system LIB_SDK_LIBSDL_SDLMAIN ?= SDLmain LIB_SDK_LIBSDL_SDL ?= SDL LIB_SDK_LIBSDL_SDLGFX ?= SDL_gfx LIB_SDK_LIBSDL_SDLIMAGE ?= SDL_image LIB_SDK_LIBSDL_SDLMIXER ?= SDL_mixer LIB_SDK_LIBSDL_SDLNET ?= SDL_net LIB_SDK_LIBSDL_SDLTTF ?= SDL_ttf # General Properties used by kBuild ifndef SDK_LIBSDL_INCS ifneq ($(wildcard $(PATH_SDK_LIBSDL)/include/SDL/),) SDK_LIBSDL_INCS := $(PATH_SDK_LIBSDL)/include/SDL else SDK_LIBSDL_INCS := $(PATH_SDK_LIBSDL)/include endif endif SDK_LIBSDL_LIBS ?= \ $(LIB_SDK_LIBSDL_SDL) SDK_LIBSDL_LIBPATH ?= \ $(PATH_SDK_LIBSDL)/lib endif