Milestone OPENGL.DLL

No date set

All this really consists of is the PGL codebase & the GLU library from SGI. With the pgl.h header that's included with the openwatcom package, I should have all that I need for a starting point. I'll grab as much as I can about PGL from all available sources & put together a PGL module that's able to load a graphics pipeline driver. PGL does not implement any of the OpenGL spec, it's imported from GL2PIPE.DLL; so this will be the easiest part of the ddk. Still hard, just easy in relativity to the other parts. The device independent portion of context management lives here.

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